Apocalypse Road

The Beasts of the Apocalypse

It should come as no surprise that the question I get asked more than any other regarding Apocalypse Road is, “What are the cars like?” or “Can we design our own cars?” I guess I should answer the second question first, and you may not like it. No, the cars that come with Apocalypse Road […]

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Designer Blogs

The Arenas of the Apocalypse

  It should have been such a simple thing, the first test of Apocalypse Road. Carla & I were sure that it would work nicely on a Thunder Alley track and we chose Pullinger’s Pyramid as the first test track. This would be great, we could add four new tracks to the Thunderverse through Apocalypse

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Designer Blogs

Racing Into the Apocalypse

Looking back into the annals of the lost timelines after the apocalypse, I can see that it has been almost exactly two years since Carla & I set out to create Apocalypse Road. Honestly, 3 months prior to that it was not even a blip on our radar. But the summer of 2015 opened our

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Designer Blogs

Apocalypse Road Development Update

Carla and I are proud to announce that Apocalypse Road is in the tidying-up stage at this point. The game just went up on the P500 last month, so this is very fortunate. The idea for the game arose from the response we got from people at conventions where we demonstrated Thunder Alley. Invariably, someone

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