Ancient Civilizations of the Middle East: Meet the Chaldeans

Below is the fourteenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first thirteen articles in the series here.

Ancient Civilizations of the Middle East: Meet the Medes & Persians

Below is the thirteenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first twelve articles in the series here.

Ancient Civilizations of the Middle East: Meet the Cimmerians

Below is the twelfth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first eleven articles in the series here.

Ancient Civilizations of the Middle East: Meet the Israelites

Below is the eleventh in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first ten articles in the series here.

Ancient Civilizations of the Middle East: Meet the Sea Peoples

Below is the tenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first nine articles in the series here.

Ancient Civilizations of the Middle East (ACME) Example of Play Part 3 of 3: Reckoning Phase with Additional Examples of Competition

Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s set-up through its Growth Phase; which includes deployment of each civilization’s disks upon the map. Article Part 2 continued the narrative to include the Card through Competition Phases.

Those familiar with ACME’s predecessor, Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of play may observe similarities between that piece and this exposition. However, although both games share the same basic system, there are differences. For details, and links to material which explain game term references (for this article’s limitations can only allude to rulebook details); see an associated InsideGMT article: Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea.

This final installment of an ACME example of play takes this two-player game’s action (Sue as the Egyptians and Bob as the Hittites) into its Reckoning Phase through the turn’s conclusion. Since the last article installment was not that “meaty” insofar as a Competition resolution example was concerned; this piece makes amends by including a real doozy; one which readers shall hopefully find of entertaining interest. Now, let’s return to this Ancient Civilizations of the Middle East’s Epoch One / Turn One action…

Ancient Civilizations of the Middle East: Meet the Babylonians

Below is the seventh in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first six articles in the series here.

Ancient Civilizations of the Middle East (ACME) Example of Play Part 2 of 3: Card Phase through Competition Phase

Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s setup through its Growth Phase; which includes deployment of each civilization’s disks upon the map.

Those familiar with ACME’s predecessor, Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of play may observe similarities between that piece and this exposition. However, although both games share the same basic system, there are differences. For details, and links to material which explain game term references (for this article’s limitations can only allude to rulebook details); see an associated InsideGMT article: Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea.

This ACME Example of Play Article Part 2 shows the tension and uncertainty of one of this game’s key system engines, its Card Phase, as well as the game’s dice-less Competition Phase (used to resolve conflict between civilizations when they vie for the same map area).

So let’s rejoin our protagonists: the Hittite and Egyptian civilizations of a two player game, as they experience ACME’s excitement and uncertain arena of chaos while competing against one another for advantage towards earning an Ancient Civilizations of the Middle East triumph.