In designing scenarios for Red Storm: The Air War Over Central Germany, 1987, I’m trying to provide a wide range of scenarios in terms of size, complexity, and “standard” versus “unusual” situations. Regarding size, the variance is based on three main factors: the amount of the map in play, the number of flights on each side, and the density of ground defenses (SAMs and AAA). Complexity varies based on who is doing what. One side bombing? Both sides? Good or bad weather? Lots of Suppression of Enemy Air Defenses (SEAD) and electronic jamming aircraft? The final aspect is standard vs. unusual. Here, “standard” would be daylight missions with one or both sides bombing targets and one or both sides trying to intercept the other. Order of Battle tables determine the exact flights and available munitions. An “unusual” scenario would include specific pre-designated units with special rules (like a cruise missile attack, paradrop or helicopter assault). At this point in testing, we are working on a total of 29 scenarios. I’m not sure if all of those will make the cut, but I figure it’s good to have too many at this point instead of too few. Any that don’t get into Red Storm will likely be future C3i magazine scenarios or be offered through some other venue.
Listed below are some of current scenarios under development with some thoughts on each one:
Introductory Scenario: Morning Recon
● Conditions: Daylight, Clear Weather
● Ground Units/Defenses: About 6 Army units, 3 NATO SAMs, one ground radar.
● Concept: This is an introductory scenario with no actual combat since it takes place before the war, with the goal being to give players new to the series a way to try out the basics of moving aircraft, SAM acquisition, detecting flights, etc.
Small Size / Low Complexity Scenario: First Strike
● Conditions: Daylight, Clear Weather
● Ground Units / Defenses: NATO 3 SAMs, 6 AAA units, 1 ground radar
● Concept: This is a scenario early in the war’s narrative with a “bread and butter” Warsaw Pact daylight bombing raid going after rear area units. Players get all the possible mission types here in a small package: fighter cover, SEAD, bombing, recon, and jamming.
Medium Size / Medium Complexity: Opening Rounds
● Conditions: Daylight, Clear Weather
● Ground Units / Defenses: NATO 4 SAMs, 3 AAA units, 1 ground radar; WP 17 SAMs, 6 AAA points
● Concept: This scenario has both sides doing everything— SAMs, bombing, intercepting enemy bombers, suppressing enemy air defenses, conducting post-strike recon—but without any unusual missions, hence the “medium” complexity rating. It happens early in the war when neither side has air superiority, forcing both sides to take risks to get bombs on target, so this is a wild one.
Medium Size / Unusual Conditions: Nighthawks
● Conditions: Night, Variable Weather
● Ground Units / Defenses: WP 43 SAMs, lots of AAA.
● Concept: This scenario is a night scenario with a ton of SAMs and “unusual” conditions in the form of the F-117A Nighthawk flights, which have a lot of special rules to simulate their stealth capability in the game. The huge SAM laydown shows the kind of threats the F-117A was intended to penetrate, in theory. The mix of SAM density, night conditions, random weather, and special rules add up to an “unusual conditions” scenario.
Large Size / Medium Complexity: Bridge Busting
● Conditions: Night, Variable “Poor” Weather
● Ground Units / Defenses: WP 24 SAMs, lots of AAA.
● Concept: This is a night scenario on a big chunk of the map with NATO generating two major raids, but it is “asymmetric” in that only one side (NATO) is doing escort, jamming, SEAD, bombing, and recon, with the other only doing interception + SAMs. However, there aren’t any special rules, so it has a standard feel to it, even if a big one. So, this is a “meat and potatoes” NATO night deep strike raid scenario.
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