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Ted Raicer
Posts
The Many Lives of Napoleon Bonaparte
My goal in designing I, Napoleon was not to produce a competitive game since as a solo design the only opponent to beat is the...
I, Napoleon: A Brief Look At How It Works
Though inspired by the game Legion of Honor, I, Napoleon can also trace its origin to the line of solo narrative games that begins with...
Getting to Know I, Napoleon: Part 1: The Components
First, let me thank everyone who caused I, Napoleon to advance up the p500 faster than any of my previous designs. Second, let me thank...
1918/1919: Storm in the West: A Designer Looks Back
1918: Storm in the West was my first published design for the late lamented Command Magazine. Plan 1919 was a follow-up addition that covered a...
The Dark Sands: AAR of Designer Solo Campaign Game (Part 5) – Final
Below is the fifth part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign...
The Dark Sands: AAR of Designer Solo Campaign Game (Part 4)
Below is the fourth part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign...
The Dark Sands: AAR of Designer Solo Campaign Game (Part 3)
Below is the third part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign...
The Dark Sands: AAR of Designer Solo Campaign Game (Part 2)
Below is the second part in an series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign...
The Dark Sands: AAR of Designer Solo Campaign Game
Below is the first part in a series of articles from designer Ted Raicer in which he shares an After Action Report of the Campaign...
Darkness Visible: The “Dark” System and The Dark Summer: Normandy 1944 (Part Three)
Below is the third in a series of articles about the “Dark” System from Ted Raicer. Parts one and two can be found here and here. Enjoy!...