Paul Hellyer

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Recreating History with Prime Minister’s Scenarios

Prime Minister already offers a highly thematic gameplay experience in its standard format, but if you want to take that experience to a higher level,...

Victorian Britain Comes to Life in Prime Minister

In this fourth InsideGMT article about Prime Minister, we’ll take a look at the game’s thematic side: the people, bills, and events that bring Victorian...

Solitaire Play in Prime Minister: The “Clockwork” System

When Gene Billingsley first accepted my Prime Minister prototype as a GMT project, he wanted a solitaire system in our development goals. I was intrigued,...

Roles and Relationships in Prime Minister

The first InsideGMT article for Prime Minister discussed the game’s use of numbers to simulate Britain’s political system. Now we’ll go beyond the numbers and...

The Analog Computer Inside Prime Minister

Glance at Prime Minister’s game board and player mats, and the first thing you’ll notice are all the numbers. The most important one is 330:...