-
Mike Denson
Posts
The Last Hundred Yards Designer’s Notes: Initiative & Activation Cycle
Below you will find the second in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will...
The Last Hundred Yards Designer’s Notes: Intro & Time Lapse System
Below you will find the first in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment...
Elite vs. Regular Units in the Last Hundred Yards
The introduction of airborne units to the LHY series raised an interesting question: What was important to model Airborne units during WWII? Essentially, the challenge...
The Last Hundred Yards Mission 24.0: All That for a Piece of Dirt
Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for...
The Last Hundred Yards Mission 23.0: A Nasty Affair
Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for...
Design Considerations for Opportunity Fire in the Last Hundred Yards
One of the major design objectives for The Last Hundred Yards was to give players the feeling or sensation that actions are occurring simultaneously. One...
Why We Do What We Do in LHY: Tactics
Below is the fifth part of the series regarding “Why We Do What We Do in The Last Hundred Yards.” This article deals with Tactics....
A Brief Example of Fire Resolution in The Last Hundred Yards
The following article shows a brief example of how Fire Resolution works in The Last Hundred Yards. Enjoy!
A Brief Example of Assault in The Last Hundred Yards
The following article shows a brief example of how Assault work in The Last Hundred Yards. Enjoy!
A Brief Example of Platoon Activation in The Last Hundred Yards
The following article shows a brief example of how the Platoon Activation Cycle works in The Last Hundred Yards. Enjoy!