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						        Joel Toppen
Posts
 
		Comanchería: Designing For Feel
				One of the challenges of designing a game that depicts the vast sweep of Comanche history was how to model the phases of their history...			
		 
		Telling the Story of Another People
				When I set out to design Navajo Wars, I had a couple goals in mind. First, I wanted to tell the story of the Diné...			
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