Jason Carr

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Laban! Chapter 7: The Events in People Power

While the dramatic events of the People Power Revolution are familiar to many people, far fewer know the events that led to the mass protests...

Laban! Chapter 6: The Government in People Power

As I mentioned in Chapter 1 of this series, getting the Government faction right in People Power was a big challenge. The main reason for...

Inside GMT One: Behind the Design of Tru’ng

This month we wrapped up design work on the bots for Fall of Saigon, the upcoming expansion to Fire in the Lake. This seemed like...

Laban! Chapter 5: The New People’s Army in People Power

The New People’s Army (NPA) has its genesis in the Hukbalahap rebellion, fought by tenant farmers after World War II. By the late 1960s, the...

Laban! Chapter 4: The Reformers in People Power

In People Power the Reformer faction encompasses all the liberal, nonviolent, political opposition to the Marcos regime, including politicians, Catholic leaders, and regular citizens who...

Inside GMT One: Solo Play in Red Flag Over Paris

Fred Serval’s Red Flag Over Paris was definitely the surprise highlight of 2020 for me. As I sat in quarantine, much like all of you,...

Laban! Chapter 3: Violence and Nonviolence in People Power

The first COIN project I worked on was Bruce Mansfield’s Gandhi. Even as a relative newcomer to the COIN Series, I knew that Gandhi was...

Laban! Chapter 2: Support, Opposition, and Resistance in People Power

Unlike other COIN games, People Power does not simply measure the Support for, or Opposition to, the Government. In most COIN games, Support and Opposition...

Laban! Chapter 1: Corruption and Patronage in People Power

Whenever I develop a game, I am always looking for ways to make the narrative shine. Usually, that involves consistent terminology, clear rules, concise player...

What is the ‘Irregular Conflicts Series’?

As COIN Series Developer, I see a lot of cool prototypes. One of the hard things about my job is determining which prototypes will work...