Gene Billingsley

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Anatomy of a New Map for Silver Bayonet

When I decided to do a 25th Anniversary Edition of Silver Bayonet, I knew that I had to commit to doing a MAJOR revision of the...

Twilight Struggle Kickstarter Update

Hi Everyone! This update is to let you guys know that we are making good progress on both the digital and the physical rewards for our...

Twilight Struggle Digital Version Update

Hi everyone! Here’s a new update on the Twilight Struggle Digital Version from Randy at Playdek. Enjoy! Gene —————- Greetings, Backers! I’d like to give...

Silver Bayonet: The 25th Anniversary Edition

Back in 1989, before the “G”, “M”, and “T” had even officially formed a company, I was working on my first “real” (as opposed to...

Twilight Struggle KickStarter Update

Hi everyone! We wanted you all to get the update on where we are with both the Digital Version and new Collector’s Edition of Twilight...

Inside Our Digital Game Strategy (Part I)

We’re rolling out our new Leaping Lemmings for iPad app this week, with thanks to the good people at GameTheory, who programmed the app. Thanks...

What Do You Want to Know About Falling Sky?

Volko and Andrew Ruhnke, the designers of Falling Sky our newest COIN Series game to hit the P500 list, are preparing an article for you guys that...

Mass Shipping Day at GMT HQ

  At last, today is the day we ship 2,100+ copies of Fire in the Lake and 1,200+ copies of Won by the Sword to...

What Does it Take to Have Your Game Accepted by GMT? (Part I)

Hi everyone! We got a bunch of feedback and questions in response to the “Anatomy of a Game Design: The Gallic Wars” article that encouraged...

Happy 18th Birthday, Luke!

Those of you who have been to a GMT Weekend at the Warehouse know that the Billingsley kids have been involved with GMT for most...