Doug Bush

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Cleared Hot! – A Red Storm Example of Play

The following is an excerpt from the Red Storm example of play. This one covers surface-to-air missiles (SAMs), electronic warfare, anti-aircraft artillery (AAA), and air-to-ground...

Fox 1! – A Red Storm Example of Play

The following is an excerpt from the Red Storm examples of play. This one covers air-to-air combat and is intended to help players learn the...

Old Crows – Electronic Warfare in Red Storm

While only fifteen years separate the air wars depicted in Downtown and Elusive Victory from the hypothetical conflict in Red Storm, major advances in computer...

Red Storm – Solitaire Development

One of the aspects making the Downtown series great is its intense fog-of-war.  The combination of dummy flights, hidden AAA/SAMs, generic flights, and unconfirmed bombing...

Red Storm – Scenario Mix

In designing scenarios for Red Storm: The Air War Over Central Germany, 1987, I’m trying to provide a wide range of scenarios in terms of...

Red Storm – Scenario Design and Testing

In designing Red Storm: The Air War Over Central Germany, 1987, I wanted to provide a diverse mix of scenarios in terms of content, balance,...

Red Storm Playtest AAR, Part 2

The following is part 2 of an after action review of my most recent test game of Red Storm with my good friend and playtest...

Red Storm Playtest AAR, Part 1

The following is an After Action Review of my most recent test game of Red Storm  on a long Friday morning and afternoon with my...

Break Right!—SAMs and AAA in Red Storm

Surface to Air Missiles (SAMs) and Antiaircraft Artillery (AAA) are well known threats to players of Downtown and Elusive Victory.  They appear again in Red...

Fox One! Beyond Visual Range Combat in Red Storm

In the late 1980s battlefield imagined in the upcoming game Red Storm: The Air War Over Central Germany, 1987, beyond visual range (BVR) combat changes...