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Daniel Burt and Maurice Suckling
Posts
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Rebellion: Britannia — Intra Machina (Inside the Machine)
In the earliest development of Rebellion: Britannia we were visualizing the systems in the form of various levers, so that the key elements of Briton Tension, Briton...
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Rebellion: Britannia, Leaders
Each faction always has one of two possible leaders that are always available in a set (historical) sequence. But when a faction switches between leaders...
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Rebellion: Britannia, The Events Deck, Part #2
Continuing on from the previous blog post, The Events Deck, Part #1, this is Part #2. Here are some further examples of Event cards. This...
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Rebellion: Britannia, The Events Deck, Part #1
There are 12 rounds in each game of Rebellion: Britannia – unless an automatic loss condition for Rome is triggered (she has 2+ Forts and...
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Rebellion: Britannia, Indigenous British Culture
There’s another systemic layer to the game we haven’t really discussed in the blogs before now, at least not in any detail, which is a...
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Rebellion: Britannia’s Solo Play Explored
We are quite proud that Rebellion: Britannia can be played solo and, in our opinion, quite well. Some designs have solo playability enmeshed in them...
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Rebellion: Britannia Playthrough with Daniel Burt (Video)
In this week’s blog, we take a step away from the history and dive right into the game itself. Daniel Burt takes us through a...
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Crisis: Britannia — Nero and Britain
At the end of our previous installment, the defeated Briton leader, Caratacus, had been betrayed by the Brigantes, and handed over to Rome. However, the...
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Conquest: Britannia – Claudius and the Establishment of Roman Britain
Rebellion: Britannia is a game about rebellions in Roman Britain, and concentrates largely on the Claudian period, which ran from 43CE to 69CE. Over the...
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The First Stirrings of Rebellion: Britannia
In October 2020 Fred Serval (designer of GMT’s Red Flag Over Paris, and A Gest of Robin Hood) organized a ConSim Game Jam sponsored by...