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Craig Besinque
Posts
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Conquest & Consequence versus Triumph & Tragedy
If you’re a Triumph & Tragedy (T&T) fan, you’ve probably heard that Conquest and Consequence (CnC) is more complicated than T&T, and not as “clean”....
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You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence
As some aficionadoes already know, Conquest and Consequence (CnC), the Asia/Pacific follow-up game to Triumph and Tragedy, preserves the 3-sided nature of the system by...
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Design Update: Conquest and Consequence
We are progressing steadily on Conquest and Consequence [CnC], the Pacific/Asia brother to Triumph and Tragedy. Like T&T, the game is a representation of the struggle for regional...
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Addition by Subtraction: Creating the 2-Player Bonus Variant for Triumph and Tragedy
Triumph and Tragedy was designed from the bottom up as a three-sided game, taking the viewpoint that the democratic/capitalist West, the fascist Axis and the...
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Triumph and Tragedy: Outside the Box
I guess it’s been six or seven years now since I got a call from Rick Young asking me if we’d be interested in publishing...