Craig Besinque

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  • Craig Besinque

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Conquest & Consequence versus Triumph & Tragedy

If you’re a Triumph & Tragedy (T&T) fan, you’ve probably heard that Conquest and Consequence (CnC) is more complicated than T&T, and not as “clean”....

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence

As some aficionadoes already know, Conquest and Consequence (CnC), the Asia/Pacific follow-up game to Triumph and Tragedy, preserves the 3-sided nature of the system by...

Design Update: Conquest and Consequence

We are progressing steadily on Conquest and Consequence [CnC], the Pacific/Asia brother to Triumph and Tragedy. Like T&T, the game is a representation of the struggle for regional...

Addition by Subtraction: Creating the 2-Player Bonus Variant for Triumph and Tragedy

Triumph and Tragedy was designed from the bottom up as a three-sided game, taking the viewpoint that the democratic/capitalist West, the fascist Axis and the...

Triumph and Tragedy: Outside the Box

I guess it’s been six or seven years now since I got a call from Rick Young asking me if we’d be interested in publishing...