 
		
		
     
					
					                - 
						        Brad Johnson
Posts
 
		The Barracks Emperors: Examining the Influence Cards Part 3 — Populace Cards
				This is part three of a three-part series of articles examining all the influence cards in The Barracks Emperors, one suit at a time. If...			
		 
		The Barracks Emperors: Examining the Influence Cards Part 2 — Senate Cards
				This is part two in a series of articles examining all the influence cards in The Barracks Emperors, one suit at a time. Part one,...			
		 
		The Barracks Emperors: Examining the Influence Cards Part 1 — Military Cards
				The Barracks Emperors is a strategic trick-taking game that offers many new twists on the genre â see my earlier article here for more information...			
		 
		The Barracks Emperors: Trick Taking, Weaponized
				At first glance, The Barracks Emperors seems to be a bit of an unusual game to appear on the GMT Games website. It’s not a wargame,...			
		 
		Time of Crisis Design Diary #3
				As mentioned in previous articles (Design Diary #1 and Design Diary #2), I believe that one of the most distinctive aspects of any card-driven game...			
		 
		Time of Crisis Design Diary #2
				The first question a lot of people ask about Time of Crisis is, “How does it compare to other deckbuilding games?”  This is something Wray and...			
		 
		Time of Crisis Design Diary: A Design History
				The design of Time of Crisis started with one fairly simple idea.  Wray was living and working in Chicago, so I was lucky to be...			
		Share this:
- Click to share on Facebook (Opens in new window) Facebook
- Click to share on X (Opens in new window) X
- Click to share on Reddit (Opens in new window) Reddit
- Click to share on WhatsApp (Opens in new window) WhatsApp
- Click to share on Pinterest (Opens in new window) Pinterest
- Click to share on LinkedIn (Opens in new window) LinkedIn
- Click to email a link to a friend (Opens in new window) Email
- Click to print (Opens in new window) Print

