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Brad Johnson
Posts
The Barracks Emperors: Examining the Influence Cards Part 3 — Populace Cards
This is part three of a three-part series of articles examining all the influence cards in The Barracks Emperors, one suit at a time. If...
The Barracks Emperors: Examining the Influence Cards Part 2 — Senate Cards
This is part two in a series of articles examining all the influence cards in The Barracks Emperors, one suit at a time. Part one,...
The Barracks Emperors: Examining the Influence Cards Part 1 — Military Cards
The Barracks Emperors is a strategic trick-taking game that offers many new twists on the genre â see my earlier article here for more information...
The Barracks Emperors: Trick Taking, Weaponized
At first glance, The Barracks Emperors seems to be a bit of an unusual game to appear on the GMT Games website. It’s not a wargame,...
Time of Crisis Design Diary #3
As mentioned in previous articles (Design Diary #1 and Design Diary #2), I believe that one of the most distinctive aspects of any card-driven game...
Time of Crisis Design Diary #2
The first question a lot of people ask about Time of Crisis is, “How does it compare to other deckbuilding games?” This is something Wray and...
Time of Crisis Design Diary: A Design History
The design of Time of Crisis started with one fairly simple idea. Wray was living and working in Chicago, so I was lucky to be...