Brad Johnson

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The Barracks Emperors: Examining the Influence Cards Part 3 — Populace Cards

This is part three of a three-part series of articles examining all the influence cards in The Barracks Emperors, one suit at a time. If...

The Barracks Emperors: Examining the Influence Cards Part 2 — Senate Cards

This is part two in a series of articles examining all the influence cards in The Barracks Emperors, one suit at a time. Part one,...

The Barracks Emperors: Examining the Influence Cards Part 1 — Military Cards

The Barracks Emperors is a strategic trick-taking game that offers many new twists on the genre – see my earlier article here for more information...

The Barracks Emperors: Trick Taking, Weaponized

At first glance, The Barracks Emperors seems to be a bit of an unusual game to appear on the GMT Games website. It’s not a wargame,...

Time of Crisis Design Diary #3

As mentioned in previous articles (Design Diary #1 and Design Diary #2), I believe that one of the most distinctive aspects of any card-driven game...

Time of Crisis Design Diary #2

The first question a lot of people ask about Time of Crisis is, “How does it compare to other deckbuilding games?”  This is something Wray and...

Time of Crisis Design Diary: A Design History

The design of Time of Crisis started with one fairly simple idea.  Wray was living and working in Chicago, so I was lucky to be...