General Eisenhower’s Armchair: How War Becomes a Game

This is a guest post from a friend of a friend. It speaks to the relationship the world at large might have to our hobby as wargamers. We thought you might enjoy it… — Mitch by Jerad Alexander Davin has a problem. His advance on Poland is being gutted by the collective will of democratic […]

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Designer Blogs, Hobby General Interest

Welcome to Centerville – Strategy Tips from ElusiveMeeple

Today’s Welcome to Centerville Strategy Tips article is from Robert Crowter-Jones, the writer behind ElusiveMeeple, a wonderful and useful site that provides both reviews and strategy tips for a wide variety of boardgames. Robert has reviewed Welcome to Centerville in some depth and written strategy tips for the game on his blog (see the ElusiveMeeple site). For strategy tips on Triumph

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Strategy Articles

Tank Duel Scenario 2: Hold the High Ground – Round 8

Coughing from the acrid smoke that envelopes his men, the Commander realizes that they are going to lose this battle unless they can kill the Panther and Stug that have captured the high ground in front of him. And they need to do it soon as German reinforcements have been spotted moving towards the hills.

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After Action Report, Playtest Reports, Scenarios/Variants

The Gandhi Chronicles Issue #5: Playing the Congress in Gandhi — Operations and Special Activities

In a lot of ways, the Congress Faction represents the heart of the game. Gandhi himself was a major player in the movement and many of the founding principles of the game developed out of building a system around nonviolent resistance. Playing Congress will feel unlike any other COIN faction you’ve played before, for their

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Designer Blogs

Normandy ’44 Campaign AAR Part III: June 11th-12th

The Invasion So Far… In our last after action report, we went through three days of action. We also had our first storm turn playing havoc on Allied supplies and reinforcements, but overall the British moved closer to Caen provoking a lot of punch and counter-punch near that city. The Omaha sector was pretty thinly

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After Action Report

King Louis, Prince Conti, Marshal De Saxe (or, “Neurosis, Petulance, Brilliance and Debauche”): Running the Biggest Dog on the Continent – French Strategy in Clash of Sovereigns

Here is a first collection of thoughts on French strategy in COS. I hope to write at least one article on strategy for each Power, and may get to a second if I just skip sleeping for the next year. Er, so, don’t hold your breath on that…. To start with a one-line look over

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Designer Blogs, Strategy Articles

A Brief Example of Platoon Activation in The Last Hundred Yards

A Brief Example of Platoon Activation in The Last Hundred Yards Read Post »

Designer Blogs

Tank Duel Scenario 2: Hold the High Ground – Round 7

The Commander can only watch as the T-34/76 comes to a sudden stop, mud spraying.  Get out of there! But it is too late – the Panther’s gun barrel settles in, aimed at the T-34/76. He isn’t sure what came first, the sound of the shot or the explosion as the T-34/76’s hatches blow clean

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After Action Report, Playtest Reports, Scenarios/Variants

Manoeuvre: Distant Lands Tournament Part 4 of 4: France vs. Qing Dynasty

Manoeuvre: Distant Lands Tournament Part 4 of 4: France vs. Qing Dynasty Read Post »

Strategy Articles

Normandy ’44 Campaign AAR Part II: June 8th-10th

The Invasion So Far… In our last after action report, I introduced Normandy ’44 and discussed the initial invasion plus airdrops. I sprinkled in a little commentary on game mechanics while reporting on the action. I intend to continue this format for the rest of the series. Last time we had just witnessed the failure

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After Action Report
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