Commands & Colors: Medieval Belisarius Campaign Part 2 – Melebasa (528 AD)

Below is the second in a series of articles from The Boardgames Chronicle playing through the Belisarius campaign in Commands & Colors: Medieval. You can find the first article in the series here. Enjoy! -Rachel The Campaign My series of articles describing the story of General Belisarius continues. He was the greatest general of the early Byzantine […]

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After Action Report

Wild Blue Yonder Campaign Tutorial (Part 2 of 3): Mission 1

In our last article, we set up the first mission. In this article, we will look at some examples of play. The first two turns of the first mission and most of the third will play out like a regular dogfight, and have been skipped over in this play-through. Let’s say that the turn order is one element

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Examples of Play

Commands & Colors: Medieval Belisarius Campaign Part 1 – Thannuris (528 AD)

Commands & Colors: Medieval Belisarius Campaign Part 1 – Thannuris (528 AD) Read Post »

After Action Report

The Arjuna Chronicles #11: Arjuna Wrap Up and Design Notes

We hope you have enjoyed this series and that it gives you a clear picture into how Arjuna works. In this installment, we will wrap up the session with some suggestions on how to lay out your play area, a brief set of Arjuna design notes, and a peek into the development process of Arjuna,

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Designer Blogs

Wild Blue Yonder Campaign Tutorial (Part 1 of 3): Setup

Introduction and Overview If you are new to Wild Blue Yonder, it might be hard for you to break past the wall of rules to get into the campaigns. This short series of articles will help you dive straight into the easiest campaign (Rommel Attacks), and you can read the pertinent rules as you go.

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Examples of Play

Luther’s Baptism of Fire: The Leipzig Debate As Seen Through Here I Stand

Luther’s Baptism of Fire: The Leipzig Debate As Seen Through Here I Stand Read Post »

Inside the Game as History

The Arjuna Chronicles #10: Independence Day Defiantly Declared

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

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Designer Blogs

Labyrinth: The Forever War – Challenges in Designing a Simulation Game Based on Current Events

Labyrinth: The Forever War is the second expansion to Labyrinth: The Global War on Terror and follows five years after publication of the first expansion, Labyrinth: The Awakening. Like its predecessors, Forever War adds 120 new event cards to the Labyrinth game system, and like Awakening, covers five years of current events (roughly 2015 through 2019). Forever

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Designer Blogs, Development Updates

Weak Arms, Deep Pockets, and Big Mountains: British/Piedmont Play in Clash of Sovereigns

Like his Prussian/Spanish player foe, the British/Piedmont player has a multi-faceted and sometimes schizophrenic role in COS. But unlike the Prussian/Spanish, the British player has growing roles and goals through the campaign. Unfortunately, the same similarities can’t be said for the Prus and Brit armies 🙂 ; the British and “Pieds” vie for having the weakest armies (by

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Designer Blogs, Strategy Articles

The Arjuna Chronicles #9: Simla Conference Divides India

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and

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Designer Blogs
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