Commands & Colors: Medieval vs Ancients Comparison Part 1: Major Changes

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Strategy Articles

A Bonus Player Aid for Ancient Civilizations of the Inner Sea

Recently at WBC 2019, I ran multiple Ancient Civilizations of the Inner Sea (ACIS) learn to play sessions. All but one game had six civilizations participating with more than one player occasionally sharing control of a civilization, like Bridge partners, so everyone who stopped by the table and was interested in learning and playing the

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Designer Blogs

Introducing Wing Leader: Origins

It’s time for another rodeo! A new Wing Leader expansion, the third, goes into pre-order! Here’s a quick introduction from the designer. Wing Leader: Origins explores new corners of World War 2, such as Poland and the Netherlands, as well as pre-war battles, including China and Spain. I’ll be posting more on the content in

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Designer Blogs

Welcome to Frank Chadwick’s ETO Series Team!

Sometimes you just get lucky. Or maybe you’re just in the right place at the right time. Such was the case this past month when I attended John Kranz’s most excellent ConsimWorld Expo with my son Luke. On our first day at the Expo, I ran into Alan Emrich and Frank Chadwick. As most of

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The Inside View

Wild Blue Yonder Campaign Tutorial (Part 3 of 3): Mission 2

To start the second mission of this campaign, you’ll probably want to reshuffle the action decks before going back to 24.3.C.1 to generate a new mission. I’ll go through this part quickly, since we already covered mission selection in the first article. The Axis player draws an IN MY SIGHTS (1B) card and cross references it to

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Examples of Play

Commands & Colors: Medieval Belisarius Campaign Part 2 – Melebasa (528 AD)

Below is the second in a series of articles from The Boardgames Chronicle playing through the Belisarius campaign in Commands & Colors: Medieval. You can find the first article in the series here. Enjoy! -Rachel The Campaign My series of articles describing the story of General Belisarius continues. He was the greatest general of the early Byzantine

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After Action Report

Wild Blue Yonder Campaign Tutorial (Part 2 of 3): Mission 1

In our last article, we set up the first mission. In this article, we will look at some examples of play. The first two turns of the first mission and most of the third will play out like a regular dogfight, and have been skipped over in this play-through. Let’s say that the turn order is one element

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Examples of Play

Commands & Colors: Medieval Belisarius Campaign Part 1 – Thannuris (528 AD)

Commands & Colors: Medieval Belisarius Campaign Part 1 – Thannuris (528 AD) Read Post »

After Action Report

The Arjuna Chronicles #11: Arjuna Wrap Up and Design Notes

We hope you have enjoyed this series and that it gives you a clear picture into how Arjuna works. In this installment, we will wrap up the session with some suggestions on how to lay out your play area, a brief set of Arjuna design notes, and a peek into the development process of Arjuna,

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Designer Blogs

Wild Blue Yonder Campaign Tutorial (Part 1 of 3): Setup

Introduction and Overview If you are new to Wild Blue Yonder, it might be hard for you to break past the wall of rules to get into the campaigns. This short series of articles will help you dive straight into the easiest campaign (Rommel Attacks), and you can read the pertinent rules as you go.

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Examples of Play
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