Time of Crisis – How Does It Play with Bots?

Below is another fantastic article from The Boardgames Chronicle, this time discussing the use of bots in Time of Crisis. You can check out his previous series discussing the major and minor similarities/differences between Commands & Colors: Ancients and Commands & Colors: Medieval here. Enjoy! -Rachel

Time of Crisis – How Does It Play with Bots? Read Post »

Strategy Articles

Space Empires Close Encounters: Unique Ships

When Jim Krohn and his team included Unique Ships in the Space Empires: Close Encounters expansion, they opened the door to a cardboard shipwright’s dream workshop. You can build these unique ships pretty much any way you want within certain boundaries. There are a ton of possible configurations to keep you busy: you can build a

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Scenarios/Variants

Willy Brandt and Détente Through the Lens of Twilight Struggle

Below you will find another fantastic article from Clio’s Board Games, this time discussing Willy Brandt and détente through the lens of GMT’s Twlight Struggle. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ previous article on InsideGMT discussing World War II through the lens of GMT’s Unconditional Surrender!, you can

Willy Brandt and Détente Through the Lens of Twilight Struggle Read Post »

Inside the Game as History

Frank Chadwick’s ETO Series: Super-Massive-Project-Update-ex-pi-a-li-do-cious

Designer Frank Chadwick and I have crossed paths a few times in our decades as wargamers. In 1986, I wrapped the Fire & Movement Beginner’s Guide to Strategy Gaming around Frank’s new Battle for Moscow game design. Years later, I would republish Battle for Moscow as a stand-along game with a Winter Counteroffensive expansion kit

Frank Chadwick’s ETO Series: Super-Massive-Project-Update-ex-pi-a-li-do-cious Read Post »

Development Updates

Design Considerations for Opportunity Fire in the Last Hundred Yards

One of the major design objectives for The Last Hundred Yards was to give players the feeling or sensation that actions are occurring simultaneously. One of the ways to achieve this was to break up the distance a unit can maneuver into smaller increments, a maximum of 2-3 hexes. So, for every 2-3 hexes a

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Designer Blogs

Commands & Colors: Medieval vs Ancients Comparison Part 2: Minor Changes & Subtleties

Below is another fantastic article from The Boardgames Chronicle, this time discussing the minor similarities/differences between Commands & Colors: Ancients and Commands & Colors: Medieval. Part 1 discussing major changes between the two games can be found here. Enjoy! -Rachel

Commands & Colors: Medieval vs Ancients Comparison Part 2: Minor Changes & Subtleties Read Post »

Strategy Articles

World War II Through the Lens of Unconditional Surrender!

Below you will find another fantastic article from Clio’s Board Games, this time discussing World War II through the lens of GMT’s Unconditional Surrender!. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ previous series on InsideGMT discussing the fall of Communism through the lens of GMT’s 1989, you can read that here.

World War II Through the Lens of Unconditional Surrender! Read Post »

Inside the Game as History

Battles of the American Revolution World Boardgame Championships 2019 AAR: Part 3

Battles of the American Revolution World Boardgame Championships 2019 AAR: Part 3 Read Post »

After Action Report

Falling Sky Session Report: “The Great Revolt” Scenario

Falling Sky Session Report: “The Great Revolt” Scenario Read Post »

After Action Report

Battles of the American Revolution World Boardgame Championships 2019 AAR: Part 2

Battles of the American Revolution World Boardgame Championships 2019 AAR: Part 2 Read Post »

After Action Report
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