The New Hampshire Guys Visit Ancient Civilizations of the Middle East (Well, at Least via the Game)

Introduction: Designer Mark McLaughlin and I, unlike years past, no longer reside in the same area of the USA (a great disappointment to us both). I’ve lived about the country during my business career and now retired to a home in Charlotte, NC. Consequently, we try to get-together in-person at least annually and I recently journeyed to […]

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After Action Report, Designer Blogs

Historic Characters in Banish the Snakes: Auxilius

According to tradition and the Irish Annals, Patrick brought three men with him when he began his mission in Ireland, including Auxilius. Then again, some say that Auxilius and Iserninus arrived in Ireland six years later, sent by Germanus to help. According to some sources, Auxilius was Patrick’s nephew, the son of his sister. There is

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Designer Blogs, Inside the Game as History

The Last Hundred Yards Mission 8.0: Black Cat Blues — A Narrative Style AAR

August 27, 1944: It was 7:40 AM and Captain Cole’s L Company of the 3rd Battalion found themselves on the outskirts of the small village of Allan in Southern France. The rest of the 3rd Battalion was still 5 miles back and just now passing through Bois des Mattes. L Company was all alone. Not

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After Action Report

Commands & Colors: Medieval Belisarius Campaign Part 3 – Dara (530 AD)

Commands & Colors: Medieval Belisarius Campaign Part 3 – Dara (530 AD) Read Post »

After Action Report

Ancient Civilizations of the Inner Sea: As Short or As Long a Game as You Wish to Make It

Recommended Parameters for Short, Standard, Extended, and Campaign ACIS Games As noted on page 55 of the Ancient Civilizations of the Inner Sea Playbook, players can choose the length of their game. Players need not play all four Epochs nor commence play with Epoch I (to enable experiencing Epoch IV’s “Imperial Rome”). Any game of any length

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Designer Blogs

Tank Duel’s “Hungary for Oil” Historical Scenario: A Mud-Soaked Reality Check

Black and white picture. Murky and faded. In the background, a Pz VI Tiger tips precariously backwards into a flooded ditch. Its 88m canon points ineffectively skyward while troops of a Panzer grenadier unit either wade in water with chunks of floating ice or simply mill about, stalled, exposed, some at rest. Gaunt faces stare

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Scenarios/Variants

Historic Characters in Banish the Snakes: Patrick

Many people already know the story of Patrick. Perhaps this is because his autobiography is the oldest Irish literature that survives to this day. He tells us that he was born in Roman Britain, the son of a deacon and grandson of a priest. He was kidnapped as a teen, and sent into slavery in

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Designer Blogs, Inside the Game as History

Norway 1940 Rules Changes: Such Diverse Elements As…

A realistic portrayal of the Norwegian campaign includes a number of facets that were not needed in the original PQ-17 design. The German invasion and the Allied landings in response are obvious instances, and there are a number of others worth mentioning. In this installment I’ll describe major additions and changes that apply in the Operational scenarios,

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Designer Blogs

Electrifying Ancient Civilizations of the Inner Sea

Ancient Civilizations of the Inner Sea (ACIS) received an overall warm welcome from the gaming public. For many of our fellow hobbyists the game hits a sweet spot with its epic theme served in the frame of quick and simple gameplay. A second game in the series, Ancient Civilizations of the Middle East, was recently

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Development Updates

Historic Characters in Banish the Snakes: Palladius

Any series of articles about the people involved with the introduction of Christianity to Ireland must, of course, start with Palladius. Wait, what? Not Patrick? No, the first bishop of the Christians of Ireland was Palladius, the scion of a prominent family in Gaul. His father held the office of praefectus praetorio Galliarum (“Praetorian prefect of the Gallic

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Designer Blogs, Inside the Game as History
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