Firefight Friday #21: Countless Tales of Valor

Welcome back to Firefight Fridays. Last week we covered the game’s bot, how it works, and the design philosophy behind it. This week we are wrapping up Firefight Fridays with a subject I am very excited about. I have mentioned many times over the course of this series how I wanted it to be easy […]

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Designer Blogs

Decisive Action: Assets

Now that we have covered all the basics of Decisive Action, including fire combat, movement and opportunity fire, and activations and actions, it’s time for the piece de resistance: Assets. These are the combat multipliers available to the commander (i.e., you) to dispense with as he or she sees fit and include capabilities like Close

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Developer Notes

1867 Big Wyoming: Deposits, Resources, & Refineries

It is impossible to portray the history of Wyoming railroads without acknowledging the critical role natural resource mining and refinement played in their development. Today, Wyoming’s geography and economy is defined principally by natural resources, just as it was in the late 19th century. Driving across Wyoming, you will pass any number of towns whose

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Designer Blogs

Firefight Friday #20: Dehumanize the Enemy

Welcome back to Firefight Fridays. Last week we wrapped up our coverage of the scenarios in the core box with “Crossing the River Styx”. We are nearing the end of Firefight Fridays, but before we call it a wrap, I have two more things to talk about. This week I will be doing an overview

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Designer Blogs

Three Days of Gettysburg Deluxe Edition – May 2024 Designer Update

Scenario design continues on the deluxe edition of this Richard Berg classic. Most recently, this designer has homed in on the pivotal role of Robert Rodes’ division and his fragmented attack on the Union flank anchored on northern Seminary/Oak Hill Ridge. For those unacquainted with the intricacies of this action, Rodes, a relatively new division

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Designer Blogs

Coast Watchers: Scenarios Preview

Volko’s latest P500 title Coast Watchers will include an amazing 15 different scenarios to play, plus 4 ways to combine them into campaigns. Here Volko takes us on a quick tour of the South Pacific of 1942-1943, via the military situations facing the Allied and Japanese players in the game. (All images are playtest not

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Designer Blogs

Meet the Statesmen of Congress of Vienna – The British Contingent, 2024 Edition (Part 1 of 4)

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; InsideGMT presented articles of “Designer’s Notes”and a “Game as History” series entitled “An Historical Introduction to the

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Designer Blogs

Firefight Friday #19: Scenario Design 12

Welcome back to Firefight Fridays. Last week we covered the paratrooper scenario “Best Laid Plans”. We also took a look at Demolition Teams. This week we will talking about the final scenario of the core box, “Crossing the River Styx”. This scenario covers the battle for Nijmegen. There are no new rules to introduce in

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Designer Blogs

Congress of Vienna’s Optional Historical Rules 15.7 – 15.17

Introduction by Fred Schachter, CoV Assistant Designer & Editor: Within the Congress of Vienna InsideGMT article, A “Congress of Vienna” GMT Production Process Status Report | Inside GMT blog, it was shared that due to space limitations, it would not be possible to include in the published game all Optional Rules, called OHR’s for “Optional

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Designer Blogs

1867 Big Wyoming: Capturing Wyoming Rail History

The history of railroads in Wyoming is unlike any other. When the Union Pacific Railroad arrived in Cheyenne in late 1867, Wyoming was still a part of the Dakota Territory and was home to fewer than 8,000 people. The Wyoming Territory was not organized until 1869 and Wyoming was not granted statehood until 1890, at

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Designer Blogs
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