Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 2: Playing Your Role

Introduction by Fred Schachter: Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME). Now that the stage has begun being set; how should players’ attitude be when they consider playing ACME? We all assume a role when playing a game and this installment conveys what perspective an […]

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Designer Blogs

Introduction to The Weimar Republic: Key Mechanics

One of the major strengths of historical board games – be they classical wargames, political games or something in between – is that they let players experience the joy of “playing history”, of creating contra-factual situations based on historically accurate premises. Through exploration of the what if?-scenarios that most readers of history delight in, and

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Designer Blogs

Historic Characters in Banish the Snakes: Brigid

The first set of six characters from Banish the Snakes that we described were contemporaries of Patrick — or even his predecessors. We now begin the first of six characters that rose to prominence in the following century or so, and played prominent roles in completing the conversion of Ireland to Christianity. In a historic

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Sumerians

Ancient Civilizations of the Middle East: Meet the Sumerians Read Post »

Designer Blogs

Nevsky: Pleskau 1240 Strategy Discussion

Nevsky: Pleskau 1240 Strategy Discussion Read Post »

Strategy Articles

The Barracks Emperors: Trick Taking, Weaponized

At first glance, The Barracks Emperors seems to be a bit of an unusual game to appear on the GMT Games website. It’s not a wargame, although it does feature player conflict. It’s not a historical simulation, although it is historically themed. And it’s not part of a great series, although it does share its setting and some

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Designer Blogs, Strategy Articles

Introduction to FAB: Crusader Part 2 – Use the Right Tools for the Job

FAB Crusader has turned into being several games within a game design. There are the overall operations, which can best be likened to a combination of three seashells combined with roulette. You have to bluff, feint, and maneuver to be strong where your opponent is weak and take victory points in sudden rushes to push

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Designer Blogs

Historic Characters in Banish the Snakes: Secundinus

This is the last of six installments describing the characters represented in the historic “at start” cards. Over the following weeks, I will describe each of the six cards that are shuffled into the deck at the beginning of the game, representing characters that rose to prominence after the initial group did their work in

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Designer Blogs, Inside the Game as History

The 16+ Civs in Ancient Civilizations of the Middle East

Ancient Civilizations of the Middle East offers gamers the opportunity to play – and play against – 16 nations, peoples, kingdoms, and empires which rose, fought, prospered, and perished over the course of 4,000 years. As many as six – or as few as two – of these civilizations may be present in a single game.

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Designer Blogs

Any Fool Can Build an Empire – It Takes a Great Ruler to Keep It

or Why spend your precious game time researching pottery when you can defend an empire? There are no shortage of civilization building games out there. Ancient Civilizations of the Inner Sea, however, is MORE than just another Civilization BUILDING game – it is a Civilization SURVIVAL game – and one with an elegantly built-in, if subtle,

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Designer Blogs
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