Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea Part 3: Differences Between ACME and ACIS

Introduction by Fred Schachter: Part 1 of this series provided General Background regarding GMT’s upcoming Ancient Civilizations of the Middle East (ACME).  Part 2 covered a recommended player attitude when engaged in a game of ACME (to best get into the spirit of the game and have a grand fun time): Playing Your Role. This […]

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Designer Blogs

Twilight Struggle’s Cold War Legacy

Below you will find another fantastic article from Clio’s Board Games, this time discussing Cold War games and the legacy of Twilight Struggle. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ series on InsideGMT discussing the fall of Communism through the lens of GMT’s 1989, you can read that here.

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Inside the Game as History

Historic Characters in Banish the Snakes: Ibar

Along with its three patron saints (Patrick, Columba, and Brigid) Ireland also has four “most sacred” bishops. The list changes with the telling, but most versions include Ibar of Beggerin. Ibar has been linked with Brigid; he was a missionary bishop who was active around the same time and in the same areas where she

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Elamites

Ancient Civilizations of the Middle East: Meet the Elamites Read Post »

Designer Blogs

Seas of Thunder – Sailing Outside the Edge of the Map

The following article from Jeff Horger is an introduction to Seas of Thunder, one of the games that will be available for pre-order on the GMT P500 list later this week. Enjoy! -Rachel What exactly is Seas of Thunder and why did Chuck Maher, Neal Cebulskie, and I feel the need to create it? I

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Designer Blogs

Historic Characters in Banish the Snakes: Finnian

The Twelve Apostles of Ireland were a group of twelve monastic leaders who spread Christianity far and wide. They led expeditions throughout the island, and then out into the wider world: to return the faith first to the Picts, then the rest of Great Britain, and then onto the continent. The Western Roman Empire had

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Designer Blogs, Inside the Game as History

Ancient Civilizations of the Middle East: Meet the Egyptians

Ancient Civilizations of the Middle East: Meet the Egyptians Read Post »

Designer Blogs

November 11th Update from the ETO Development Team

Armistice, Veterans, and Grognards, On behalf of the Frank Chadwick’s ETO development team, we are happy to celebrate this day that saw the end of the First World War, when we honor our veterans who stood up and defended America, and to that list we want to add our own nod to wargame grognards who

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Development Updates

Frank Chadwick’s ETO Design Philosophy

OR: Applying Decades of Lessons since Battle for Moscow The ETO series has four major design goals: GOAL 1: A mechanically smooth system; this means a minimum of rules exceptions and special cases, and a minimum of bookkeeping. GOAL 2: Game units, resources, and systems which are concrete as opposed to abstract. GOAL 3: Recognizing

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Designer Blogs

The Wall Must Go!: History of the Berlin Wall Explored Through the Lens of 1989

Below you will find another fantastic article from Clio’s Board Games, this time discussing the history of the Berlin Wall through the lens of GMT’s 1989: Dawn of Freedom. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ other articles in the 20th century German history series, you can find

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Inside the Game as History
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