Seas of Thunder: Raiders – Shadows on the Sea

One of the great balancing devices in Seas of Thunder are the Axis raiders and their ability to force the Allies to defend even the most out-of-the-way backwater Sea Zones. The raider’s distant reach and their special abilities force the Allies to play defense across the entire globe. They are hard to hit, hard to […]

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Designer Blogs

Struggle for Power in The Weimar Republic: KPD Play by Play, 1919 to 1921 (Part 1)

Introduction I came to designer Gunnar Holmbäck’s The Weimar Republic with the resolve of a time traveller determined to change History, a resolve nurtured by a grandfather’s subscription to Berlin’s Die Rote Fahne (The Red Flag), German New Wave director Margarethe von Trotta’s film, Rosa Luxemburg (1986), the Weimar era novels of Alfred Doblin and,

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After Action Report

Ancient Civilizations of the Middle East (ACME) Example of Play Part 1 of 3: Game Set-Up through Growth Phase

Introduction: Those familiar with Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of a turn may observe similarities between that piece and this exposition. However, although both games share the same basic system, there are differences. For details, and links to material which explain game term references (for this article’s limitations can only allude to rulebook

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Examples of Play

Historic Characters in Banish the Snakes: Columba

Here is the final installment of my series of articles on the main characters in Banish the Snakes, who are called “saints” in the game. I hope you have enjoyed these short biographies. Perhaps they have brought some understanding to a little-known episode in world history.

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Designer Blogs, Inside the Game as History

The Terrible Year Part 2: The Paris Commune

The Terrible Year Part 2: The Paris Commune Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Akkadians

Ancient Civilizations of the Middle East: Meet the Akkadians Read Post »

Designer Blogs

The Terrible Year Part 1: The Franco-Prussian War

First-time designer Fred Serval writes about the historical context for his upcoming design on the Paris Commune… In 1872, Victor Hugo published a series of poems called L’Année Terrible (the Terrible Year), dealing with 3 significant events in the writer’s life: the fall of the Second Empire, the loss of his son, and the events

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Designer Blogs

War on the Raiders: A Strategic Look at Playing the Allies in Seas of Thunder Scenario 1

Seas of Thunder is a game covering the global war on the high seas during World War 2. Scenario 1 covers the period between the start of the war and the invasion of France in 1940 and spans three game turns. France and Britain are pitted against the much smaller German fleet. At first blush,

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Designer Blogs

Determining AMs in Great Battles of the American Civil War (GBACW)

GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who immediately grasp the intent of the series rules, some of us poor mortals require a reread or two before we sit down at the table. This is the first of what will hopefully be a series of articles aimed

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Designer Blogs

Introduction to FAB: Crusader Part 3 – Unit Overview

In this article we look closer to the various unit types and their special capabilities. Armor In FAB: Crusader, there are two types of armor-class units and assets: armor and recon. Armor units/assets are tanks and each pip, or step, represents roughly 30-40 tanks. Armored recon and armored car units/assets are battalions with lightly armed

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Designer Blogs, Developer Notes
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