Ancient Civilizations of the Middle East: Meet the Hittites

Ancient Civilizations of the Middle East: Meet the Hittites Read Post »

Designer Blogs

Man Your Planes – Filling the Combat Mat in Seas of Thunder (Part 1)

One of the most interesting activities that is performed in Seas of Thunder is the setting of the line for battle. Every time two fleets meet in a Sea Zone, they move to the Combat Sequence Mat and duel it out. Setting the Battle Line requires removing your ships from the board, with the units

Man Your Planes – Filling the Combat Mat in Seas of Thunder (Part 1) Read Post »

Designer Blogs

March Orders Stacking, Extended Columns, and the Road Movement Exception in Great Battles of the American Civil War (GBACW)

This is the second in a series of articles devoted to the GBACW Series Rules. GMT rates GBACW’s complexity a “7” for good reasons — though there are undoubtedly whiz kids who read the rules and are ready to play, some of us poor mortals require a little more before we sit down at the table. These

March Orders Stacking, Extended Columns, and the Road Movement Exception in Great Battles of the American Civil War (GBACW) Read Post »

Designer Blogs

Commands & Colors: Medieval Belisarius Campaign Part 5 – Callinicum (531 AD) Part 1

Commands & Colors: Medieval Belisarius Campaign Part 5 – Callinicum (531 AD) Part 1 Read Post »

After Action Report

Flashpoint: South China Sea ― Key Mechanics

Flashpoint: South China Sea is a two-player game designed by Harold Buchanan and currently on GMT’s P500 preorder list. The game simulates the current events taking place in the South China Sea, a sea area in the western outskirts of the Pacific, near China. This article introduces the game’s key mechanics.

Flashpoint: South China Sea ― Key Mechanics Read Post »

Designer Blogs

The Last Hundred Yards Mission 23.0: A Nasty Affair

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the game! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF and TIF files, just click the links at the bottom

The Last Hundred Yards Mission 23.0: A Nasty Affair Read Post »

Designer Blogs, Scenarios/Variants

Congress of Vienna Designer’s Notes (Part 1 of 2)

Introduction (By CoV Editor Fred Schachter): I had the pleasure of first viewing a gorgeous, virtually professional quality, playtest version of Frank’s Congress of Vienna game some years ago. It was most impressive. At the time I was working and living in the Phoenix, Arizona area and enticed a local gaming buddy (and now good friend) Dick

Congress of Vienna Designer’s Notes (Part 1 of 2) Read Post »

Designer Blogs

Ancient Civilizations of the Middle East: Meet the Babylonians

Ancient Civilizations of the Middle East: Meet the Babylonians Read Post »

Designer Blogs

Ancient Civilizations of the Middle East (ACME) Example of Play Part 2 of 3: Card Phase through Competition Phase

Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s setup through its Growth Phase; which includes deployment of each civilization’s disks upon the map. Those familiar with ACME’s predecessor, Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of play may observe similarities between that piece

Ancient Civilizations of the Middle East (ACME) Example of Play Part 2 of 3: Card Phase through Competition Phase Read Post »

Examples of Play

Bonnie Prince Charlie and “The ‘45” — French Strategy in Clash of Sovereigns (Part 2 of ?)

Whew! After a long hiatus doing not much of anything productive, I have returned to impart more thoughts on Clash of Sovereigns. The first French Strategy article, posted some time back, covered the big picture on COS play for France. So, for round two, let’s drill down and focus on a notable sub-game in COS – “The

Bonnie Prince Charlie and “The ‘45” — French Strategy in Clash of Sovereigns (Part 2 of ?) Read Post »

Designer Blogs, Strategy Articles
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