The Arjuna Chronicles #9: Simla Conference Divides India

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and play of Arjuna. This installment shows Arjuna in action in the late campaign.

The Arjuna Chronicles #8:The Salt March

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and play of Arjuna. This installment shows Arjuna in action in the mid campaign.

The Arjuna Chronicles #7: Sarojini Naidu Inspires the Masses

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and play of Arjuna. This installment shows Arjuna in action in the mid campaign.

The Gandhi Chronicles #6: Playing the Muslim League in Gandhi — Operations and Special Activities

The Muslim League is one of two Nonviolent Factions in Gandhi, alongside Congress. Though they share the same Operations and two of the same Special Activities with Congress, the Muslim League has different victory goals that will eventually pull them away from their Congress allies, perhaps even leading them to work with the British to achieve victory.

Like Congress, the Muslim League seeks to build Opposition to British rule. But unlike the Congress, the Muslim League only gains victory points for Opposition in the ten green-tinged Muslim spaces in northern India. In addition, the Muslim League seeks to establish autonomous regions for Muslim Indians, called Muslim States. For every Muslim State it builds, the Muslim League adds twice the space’s Population to its victory level.

Secrets of the South Pacific – Part 2

Strategies for South Pacific: Breaking the Bismarck Barrier Scenario in Empire of the Sun

Welcome back to the 2nd half of this strategic study of the South Pacific Scenario from C3i Magazine #30. For those who haven’t read Part 1, it can be found here on Inside GMT. Remember, I’ll be discussing South Pacific strategy as it is played at a tournament. Meaning, all draw conditions are considered a Japanese victory.

As previously promised, I will start off this article with a look at another, guaranteed-to-succeed, opening move that the Allies can do using #13: Operation Watchtower. It’s called:

The Barracks Emperors Preview

For those of you interested in learning more about one of our newer P500 offerings, The Barracks Emperors, here are a some notes from Brad and Wray as well as a few videos for you to enjoy. -Rachel

The Arjuna Chronicles #6: Great Bengal Famine

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and play of Arjuna. This installment shows Arjuna in action in the early-mid campaign.

Fort Sumter: Making “Victory” Mean Something — An Option to Make Winning More Satisfying

Mark Herman’s ground-breaking, innovative and thoroughly enjoyable game (insert any title of his here, but in this case, Fort Sumter) is the kind of game you can play over and over again and get a different outcome almost every time. It’s only failing, at least for me, however, is in its victory conditions. No matter whether you win a draw or score twice as many points as your opponent, it just means that you are better prepared for the upcoming war than the other side.

Really? That’s it? Really? As much as I love the game (board and the new computer version alike), that simple, single level of victory (or defeat) is something I find quite unfulfilling and unsatisfying. So much so that it seems anti-climatic. In order for me to better enjoy the game, and to increase the challenge in playing it, I have come up with levels of victory, and what each level means (at least for me).

The Arjuna Chronicles #5: Bhagat Singh Frustrates the Empire

Gandhi includes a brand new Solitaire system, called Arjuna, that replaces the flowcharts that have become a staple of the COIN Series. Players who play COIN Solitaire have asked many questions about how the system works – and don’t fear! – COIN Series Developer Jason Carr is here to walk through the design, ergonomics, and play of Arjuna. This installment shows Arjuna in action in the early campaign.

Normandy ’44 Campaign AAR Part X: June 27th

The Invasion So Far

This has been quite a campaign. For the most part it’s felt like a brutal slog. After the initial landings by the Allies went swimmingly well, they surged into the beach heads until Axis reinforcements solidified the front line. Then, advancing a single hex seemed like a big accomplishment!

The German line finally did cave in around certain sections of the map. The British landed more and more troops and expanded their front line to put pressure in the middle where the army line between the US 1st and the British 2nd met. The US linked their beaches and then went for the peninsula. Cherbourg fell and the Canadians nibbled around Caen. The British forces oozed along the coast east of Ranville.

At this point, the Allies have surpassed the historical June 27th line with flying colors. Still, without knowing it they have almost lost the game at one point due to casualties. Now Germany will go all out and try o inflict the casualties they need to secure victory.