Fire in the Lake Tru’ng Bot Example of Play: NVA March

The single most important goal of the new COIN bot designs is usability. There are many places where small changes have been made to enhance usability, but the primary change (and a large one!) is the division of the operation selection and space selection priorities into different charts. Trưng divides these using the same principles […]

Fire in the Lake Tru’ng Bot Example of Play: NVA March Read Post »

Designer Blogs, Examples of Play

Ancient Civilizations of the Inner Sea (& Mark McLaughlin) at TotalCon

For the first time in my 40+ years of game design I was invited to a convention as an Industry Guest – all expenses paid (they even gave me food and beer). I had never been to TotalCon, even though I live in New England and it is 90 minutes from home. Thanks to podcaster Jonathan Reinhart,

Ancient Civilizations of the Inner Sea (& Mark McLaughlin) at TotalCon Read Post »

Convention Report

Allied Concerns in Seas of Thunder Scenario 3: Awakening the Bear

Turns 8, 9, and 10 of the campaign game make up Scenario 3 of Seas of Thunder. The scenario’s name is Drumbeat and the rhythm of the game does seem to be reaching a steady and predictable pace. The German U-Boats are overtaking the Atlantic. Italy and Great Britain are engaged in a death spiral

Allied Concerns in Seas of Thunder Scenario 3: Awakening the Bear Read Post »

Designer Blogs, Strategy Articles

Ancient Civilizations of the Middle East: Meet the Chaldeans

Ancient Civilizations of the Middle East: Meet the Chaldeans Read Post »

Designer Blogs

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence

You Say You Want a Revolution? (We’d All Love to See Your Plan.): Soviet Play in Conquest and Consequence Read Post »

Designer Blogs

Imperial Struggle: Extended Example of Play

Imperial Struggle: Extended Example of Play Read Post »

Designer Blogs, Examples of Play

Ancient Civilizations of the Middle East: Meet the Medes & Persians

Ancient Civilizations of the Middle East: Meet the Medes & Persians Read Post »

Designer Blogs

Seas of Thunder: The Deadliest Penguin

In Seas of Thunder, the Auxiliary Cruisers and Armed Merchantmen serve as long range commerce disruptors. They were designed to be invisible through disguise or hidden armament and to be ignored by enemy warships. Auxiliary Cruisers and Armed Merchantmen can be incredibly effective in any sea zone on the map in Seas of Thunder. They

Seas of Thunder: The Deadliest Penguin Read Post »

Designer Blogs

Regaining That Crown! — Austrian Strategy in Clash of Sovereigns (Part 2 of ?)

To mirror the last COS post regarding the French sub-game of The ’45, let’s look at a larger scale, and arguably much more important sub-game for the Austrians, pitting them against the French to Regain the Crown of the Holy Roman Empire (See the Track below). The French gain the Crown by taking cities in the

Regaining That Crown! — Austrian Strategy in Clash of Sovereigns (Part 2 of ?) Read Post »

Designer Blogs, Strategy Articles

Red Flag Over Paris Design Notes Part 2: Cube Economy, Player Momentum, Pivotal Spaces, and Initiative

Red Flag Over Paris Design Notes Part 2: Cube Economy, Player Momentum, Pivotal Spaces, and Initiative Read Post »

Designer Blogs
Scroll to Top