Integrating La Royale – The French Fleet in Seas of Thunder

The most challenging and I’m sure the most controversial choice in Seas of Thunder was what to do with the French Fleet. Always remember that in Seas of Thunder, our first nod was always to history, but only if it maintained an interesting game. If the history made the game bad, we worked to change […]

Integrating La Royale – The French Fleet in Seas of Thunder Read Post »

Designer Blogs

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase (Part 2 of 5) Read Post »

Designer Blogs, Examples of Play

Legend of Rostam: Bonus Scenario for Ancient Civilizations of the Middle East

Rostam is the hero of the Persian national epic, Shahnameh (which translates as Epic of Kings), which was written by the poet Abolqasem Ferdowsi around 1000 AD. It is set in a semi-mythical era that loosely resembles the Parthian period (247 BC – 224 AD). The central conflict is between the Persians and the Turanians, invaders

Legend of Rostam: Bonus Scenario for Ancient Civilizations of the Middle East Read Post »

Designer Blogs, Scenarios/Variants

Commands & Colors: Medieval Belisarius Campaign Part 6 – Callinicum (531 AD) Part 2

The Campaign With the sixth installment of the Belisarius Campaign, we are getting close to the end of this epic tale, the tale of the greatest Byzantine general, beautifully told by the Commands & Colors: Medieval game. So far, he was mainly successful in his endeavors against Empire enemies, but will he still be after the battle below? Let

Commands & Colors: Medieval Belisarius Campaign Part 6 – Callinicum (531 AD) Part 2 Read Post »

After Action Report

Congress of Vienna Detailed Sequence of Play – The Initial Phase (Part 1 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction

Congress of Vienna Detailed Sequence of Play – The Initial Phase (Part 1 of 5) Read Post »

Designer Blogs, Examples of Play

Optional Cultural Development Tracks for Ancient Civilizations of the Inner Sea (ACIS) and Ancient Civilizations of the Middle East (ACME)

Introduction: By Game Developer, Fred Schachter – Players desiring a bit more complexity to their games of ACIS and/or ACME (once published, of course) in exchange for adding development of culture to their respective Civilizations should appreciate this offering by designers Chris and Mark. This responds to some ACIS players lamenting the game’s absence of a

Optional Cultural Development Tracks for Ancient Civilizations of the Inner Sea (ACIS) and Ancient Civilizations of the Middle East (ACME) Read Post »

Designer Blogs

A New Wargamer’s Reflections on Sekigahara: The Unification of Japan

A New Wargamer’s Reflections on Sekigahara: The Unification of Japan Read Post »

Strategy Articles

Seas of Thunder: The Banana Boat Song

Seas of Thunder: The Banana Boat Song Read Post »

Designer Blogs

Second Disorders in Great Battles of the American Civil War (GBACW)

This is the third in a series of articles devoted to the GBACW Series Rules.  GMT rates GBACW’s complexity a “7” for good reasons.  Though there are undoubtedly whiz kids who read the rules and are ready to play, some of us poor mortals require a little more before we sit down at the table. 

Second Disorders in Great Battles of the American Civil War (GBACW) Read Post »

Designer Blogs

Congress of Vienna Goes Electric with VASSAL!

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; previous InsideGMT articles of “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)” as

Congress of Vienna Goes Electric with VASSAL! Read Post »

Designer Blogs
Scroll to Top