Meet the Statesmen of Congress of Vienna – The French Contingent, 2024 Edition (Part 4 of 4)

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “made the cut”; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series […]

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Designer Blogs

So You Think You Can Dance (With the Central Powers)?: An “Illusions of Glory” Note

The second edition of Illusions of Glory: The Great War on the Eastern Front (“IoG”) is currently on the P-500 list. Links to prototype unit counters, player aid cards, mapboard, rules, and playbook can be found on the IoG webpage.  Playtesters have remarked about the difficulty of fighting Large Unit Counters (“LCUs”) representing regular or

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Designer Blogs

2024 Fall Weekend at the Warehouse

For those of you wondering about the dates for the Fall ’24 Weekend at the Warehouse, we have now set the dates for October 17-20, 2024. Hotel Bookings: Sequoia Inn: The Sequoia Inn is pleased to offer the following special rates for your corporate group and will be honored on 10/16-10/20/2024. Rates are net, non-commissionable, federal and

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Upcoming Events

Meet the Statesmen of Congress of Vienna – The Russian Contingent, 2024 Edition (Part 3 of 4) with their Prussian and Swedish Allies

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, which is now a GMT P-500 offering; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “A Historical

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Designer Blogs

1867 Big Wyoming: Pressure Points

I knew from the outset that I wanted people playing 1867 Big Wyoming to feel pressure. I didn’t want players to get comfortable, to bask too long in their short-term successes, to feel like the responsibility of changing the game state was on somebody else—I wanted players to feel like they were running a race,

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Designer Blogs

Napoleon in Egypt: Local Units Side with the French (Part 1)

In Napoleon in Egypt, the French Player has several different types of Units at his disposal: Regulars, Grognards, Militia, and Auxiliaries. In this article, we will take a more detailed look at the background history of the various Auxiliary Units, original and colorful troops who can either be recruited by the French Player for 2

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Designer Blogs

How to Win at Twilight Struggle: Red Sea (Three Basic Tips, #11)

Typically, my strategy posts cover fairly long, heavy games. These are the ones that benefit most from my approach of three easy-to-remember strategy tips for beginner and intermediate players, as you get some guidance for a game which you might not play again very soon to apply the experience you gathered from the first game.

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Strategy Articles

1867 Big Wyoming: Union Pacific & Burlington Northern Acquisition

One of my earliest goals when working on 1867 Big Wyoming was to create an endgame that differed from your standard 18xx “script.” Most 18xx games end with a prolonged and workmanlike series of operating rounds in which meaningful decision points become increasingly rare and the dynamic character of earlier game phases gradually disappears. While

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Designer Blogs

Hannibal Wonders, “Do ALL Roads REALLY Run to Rome?”: A tour of the penultimate version of the map for Hannibal’s Revenge

It has been a long road (no pun intended) from my original kindergarten-(well, maybe 2nd grade) level playtest map to what we are soon having printed for ongoing play test and “Learn the Rules / Play the Game” demo session purposes, but it has been worth the trip. Readers can glance at the original Hannibal’s

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Designer Blogs

Meet the Statesmen of Congress of Vienna – The Austrian Contingent, 2024 Edition (Part 2 of 4) with CoV’s Bibliography as a Bonus

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago created with his fun and exciting Congress of Vienna game, now a GMT P-500 offering; InsideGMT presented articles of “Designer’s Notes” and a “Game as History” series entitled “An Historical Introduction to

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Designer Blogs