Border Reivers Design Diaries #4-6: Cattle & Sheep & Horses, Recruiting Wardens and Reivers, and The Political Game – Offices and Allied Families

Compiled below you will find the fourth through sixth installments of an ongoing design diaries series from Border Reivers designer Ed Beach. (The first three installments can be found in the previous article here.) He regularly publishes new design diaries and other updates on the “Reivers and Reformers” Facebook group, so if you would like to read […]

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Designer Blogs

The Christian Kingdoms of Almoravid

We turn after our recent tour of Muslim al‑Andalus to the 11th-Century Spain of the Christians. Like the later Teutonic and Danish crusader states of the Levy & Campaign Series’ previous volume, Nevsky, the Christian lords featured in Almoravid seek to expand their realms at the expense of neighbors of a competing religion. Albert and

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Designer Blogs, Inside the Game as History

Bayonets & Tomahawks Warpath Chronicles #10: Game Year Example Part Two

Bayonets & Tomahawks Warpath Chronicles #10: Game Year Example Part Two Read Post »

Designer Blogs, Examples of Play

Border Reivers Design Diaries #1-3: The Marches, Anatomy of a March, and Defending Your March

Compiled below you will find the first three installments of an ongoing design diaries series from Border Reivers designer Ed Beach. He regularly publishes new design diaries and other updates on the “Reivers and Reformers” Facebook group, so if you would like to read those as they are released you can do so here. Enjoy!

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Designer Blogs

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa (Part 2)

The Context in the Middle East Part two of a three part series: The Middle East in the 1970s. With the support of Twilight Struggle fans around the world, Twilight Struggle: Red Sea moved to “made the cut” status after just a few days on the P500. TS: Red Sea is a free-standing, two player card-driven

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Designer Blogs, Inside the Game as History

SpaceCorp: Discovering the Game via the Solo Mode

SpaceCorp: Discovering the Game via the Solo Mode Read Post »

After Action Report

Bayonets & Tomahawks Warpath Chronicles #9: Game Year Example Part One

There’s been a long hiatus of the B&T Warpath Chronicles. It was caused by the shift of all efforts to the game itself. As all the graphic files are now completed, I can share again some of the game’s content. This is the Game Year example as it appears in the playbook, except for a

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Designer Blogs, Examples of Play

The Last Hundred Yards Mission 24.0: All That for a Piece of Dirt

Today, we have a surprise for you players of The Last Hundred Yards! Designer Mike Denson has graciously created a new FREE downloadable scenario for the The Last Hundred Yards! Feel free to check it out here in InsideGMT. When you’re ready to download and print the PDF file, just click the link at the

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Designer Blogs, Scenarios/Variants

The Taifa Geography of Almoravid

Our Almoravid research and design team take us on a guided tour of 11th-Century Muslim Spain—a patchwork of middling to tiny “taifa” emirates. Al‑Andalus in the Levy & Campaign Series’ second volume presents players a far different political geography to exploit and maneuver across than that of Nevsky. Here we visit each 1085 taifa state

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Designer Blogs, Inside the Game as History

Next War: Vietnam – What to Expect

Next War: Vietnam isn’t offering anything ground-breaking in terms of the overall series, but, as in all the games, I hope to provide a new and engaging situation that seems fresh and different even through it’s using the same rules as all the games in the series.

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Designer Blogs, Development Updates
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