People Power Development Update

The People Power Development Team has been working on a revamp of People Power after testing revealed some gaps in the narrative that we wanted the game to tell. People Power is focused on the period between the end of Martial Law in the Philippines and the flight of the Marcos family in February 1986. […]

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Development Updates

Inside SpaceCorp: Ventures — Stellar Security HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the final of four sneak-peeks at what comes in the Ventures box. This week’s Corporation is Stellar Security, providing best-in-class security operations… for a price.

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Designer Blogs

Imperial Struggle Strategy Analysis: Initial Game Setup

While I deem it too early to provide a definitive review or a solid strategy guide for Imperial Struggle, some aspects can definitely be analyzed. One of them is of course the initial set-up of the game, which is specific to each nation and provides different opportunities. What follows is analysis of the major game

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Strategy Articles

Inside SpaceCorp: Ventures — Humanistics HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the third of four sneak-peeks at what comes in the Ventures box. This week’s Corporation is Humanistics, which is known for their iron-clad stance against any form of genetic

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Designer Blogs

Combat Commander: Europe Scenario 11 Narrated AAR

Background, Notes, and Setup Information: For those who have not played Scenario 11 of Combat Commander: Europe or need a refresher on the backstory, it is set in France, in July of 1944. A few beleaguered American troops from the 743rd Tank Battalion are supposed to hold a captured German hilltop position until help can arrive. They

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After Action Report

Caesar: Rome vs. Gaul, A Crossover Game

If you are looking for a game to teach your child or to introduce somebody to the hobby, I think Caesar: Rome vs Gaul would be a good choice. There is no hexagonal grid, few pieces, and the rules are easy to learn. Your opponent will be impressed by the game board, the illustrations on

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Designer Blogs

Inside SpaceCorp: Ventures — Next Generation HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the second of four sneak-peeks at what comes in the Ventures box. This week, he looks at a Corporation pushing the boundaries of human evolution: Next Generation. Last week

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Designer Blogs

Inside SpaceCorp: Ventures — SpaceCorp HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the first of four sneak-peeks at what comes in the Ventures box. This week, he looks at the original space corporation: SpaceCorp.

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Designer Blogs

Border Reivers Two-Player Playtest AAR

Those of you who have read the Border Reivers rules will know that 2 and 3-player versions of the game exist, even though the expected number of players is either 4 or 6. I’m trying to get the 4 and 6-player versions finished first, so even though I’ve experimented enough with 2 and 3-player to

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After Action Report, Designer Blogs, Playtest Reports

Congress of Vienna July 2020 Development Update

The Congress of Vienna (CoV) Design and Development Team is ever so appreciative of the fine support and enthusiasm being shown this upcoming P500 “Great Statesmen” GMT game. To those who placed orders for CoV and helped it “make the cut” to an ever-increasing extent; thanks so much!

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Development Updates
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