Enhanced Competition in Solo SpaceCorp

Like its parent game, our forthcoming SpaceCorp expansion, SpaceCorp:Ventures includes a dedicated solo version with its own rules. For Ventures, designer John Butterfield tweaked the Solo AI to make it tougher to beat, by enhancing the competition’s responsiveness to the strategic situation on each era’s board. Players who enjoyed the original SpaceCorp solo game and […]

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Designer Blogs, Scenarios/Variants

All Bridges Burning: Solitaire System Part 3

All Bridges Burning: Solitaire System Part 3 Read Post »

Designer Blogs, Examples of Play

How to Win as the Hapsburgs in Here I Stand

Below you will find another fantastic article from Clio’s Board Games, this time discussing Hapsburg player strategy in Here I Stand. You can also find this article on Clio’s blog. If you are interested in Clio’s Board Games’ previous series on InsideGMT discussing the fall of Communism through the lens of GMT’s 1989, you can read that here. Enjoy! -Rachel

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Strategy Articles

All Bridges Burning: Solitaire System Part 2

All Bridges Burning: Solitaire System Part 2 Read Post »

Designer Blogs, Examples of Play

People Power Development Update

The People Power Development Team has been working on a revamp of People Power after testing revealed some gaps in the narrative that we wanted the game to tell. People Power is focused on the period between the end of Martial Law in the Philippines and the flight of the Marcos family in February 1986.

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Development Updates

Inside SpaceCorp: Ventures — Stellar Security HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the final of four sneak-peeks at what comes in the Ventures box. This week’s Corporation is Stellar Security, providing best-in-class security operations… for a price.

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Designer Blogs

Imperial Struggle Strategy Analysis: Initial Game Setup

While I deem it too early to provide a definitive review or a solid strategy guide for Imperial Struggle, some aspects can definitely be analyzed. One of them is of course the initial set-up of the game, which is specific to each nation and provides different opportunities. What follows is analysis of the major game

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Strategy Articles

Inside SpaceCorp: Ventures — Humanistics HQ

John Butterfield has been hard at work on SpaceCorp: Ventures, the first expansion to his hit space-exploration game SpaceCorp. Developer Jason Carr is here to share the third of four sneak-peeks at what comes in the Ventures box. This week’s Corporation is Humanistics, which is known for their iron-clad stance against any form of genetic

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Designer Blogs

Combat Commander: Europe Scenario 11 Narrated AAR

Background, Notes, and Setup Information: For those who have not played Scenario 11 of Combat Commander: Europe or need a refresher on the backstory, it is set in France, in July of 1944. A few beleaguered American troops from the 743rd Tank Battalion are supposed to hold a captured German hilltop position until help can arrive. They

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After Action Report

Caesar: Rome vs. Gaul, A Crossover Game

If you are looking for a game to teach your child or to introduce somebody to the hobby, I think Caesar: Rome vs Gaul would be a good choice. There is no hexagonal grid, few pieces, and the rules are easy to learn. Your opponent will be impressed by the game board, the illustrations on

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Designer Blogs
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