Red Flag Over Paris Design Notes Part 1: Political and Military Spaces, Victory Conditions, and Strategy Cards

The article below is a written version of a YouTube video I made talking about the design of Red Flag Over Paris: https://youtu.be/SkdiyuPefAg

In this article, I won’t go into too many details about the historical background. Still, if you are interested to know more about it, I published two articles on InsideGMT about this topic. First, I wrote about the Franco-Prussian War, and then I wrote about the Paris Commune and its implications:

The Terrible Year Part 1: The Franco-Prussian War

The Terrible Year Part 2: The Paris Commune

A Historical Introduction to the Congress of Vienna Period Part 2 of 4: Napoleon Resurgent (Spring 1813)

Introduction (By CoV Editor Fred Schachter): Welcome back! The first part of this article series provided an overview of the 1805-1812 Napoleonic Wars period. This episode sets the historical stage for commencement of GMT’s P-500 offered Congress of Vienna Game.

This article Part 2 of 4 resumes the exciting narrative with Napoleon’s remarkable comeback after his disastrous 1812 invasion of Russia. Will he triumph or is the emperor’s journey to Elba assured?

Here’s a map depicting, in highly stylized form, the historical military situation for a game of Congress of Vienna’s commencement. 

This map shows the situation when CoV’s Campaign Game begins. It follows the game’s Army block scheme. We have kept identification of the blocks used in the game in all these maps (although in some cases these names were not used in some moments (e.g. Spanish Forces were detached from Wellington’s Army of Portugal); the main diplomacy Issues won by each Major Power will be indicated as CoV markers in or near its home country territory. Since this is at game start, no Issues have as yet been won by any Major Power.

Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file.

Ancient Civilizations of the Middle East: Meet the Sea Peoples

Below is the tenth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first nine articles in the series here.

Allied Concerns in Seas of Thunder Scenario 2: Struggle for the Middle Sea

Scenario 2 is by far the hardest and most difficult challenge for the Allied player among all of the scenarios presented in the game. Simply put, sacrifices will be made, ships will be lost, and backs will be stabbed. If you are playing a full game through either the campaign game or linked scenarios, you will suffer in this one. The Axis will take the lead and at this point and you will begin the long climb back to parity. However, what if you are just playing scenario 2 and have no intention of linking it with other campaigns? Can you do well? Can you win the game? The answers are probably not and maybe, in that order. No, the odds are stacked against you and having a good showing is almost out of the question. If you are doing well, the Axis player has seriously erred or else the dice have melted due to your luck. However, winning is another matter but it will require some sacrifice and determination and some help from luck.

I am writing this article with the assumption that you, as the Allied player, want to win this scenario, not just survive it as part of a longer game. Survival is an entirely different matter and I will discuss that perhaps in a different article. Suffice to say that the advice I am giving here is definitely not the same as I would give for the campaign game. So let’s look at what you want to happen, what the Axis want to happen, and what you can do about it.

Space Empires Close Encounters: A New Way to Add Amoebas

The method used in the Close Encounters scenario book for adding amoebas gives you a predetermined placement for the amoebas, which is great for balance and planning. The method mentioned in the rulebook where you mix the three “No Mines” counters in with the deep space ones and use them to trigger the appearance of an amoeba is random and therefore exciting—but there are only three such markers, and depending on your print runs, observant players may be able to see the slight difference in the color/finish of these markers and know them for what they are.

A Historical Introduction to the Congress of Vienna Period Part 1 of 4: The Gathering Storm (1805 – 1812)

Introduction (By CoV Editor Fred Schachter): Although wargame grognards who have affinity for the Napoleonic Period, which includes the Congress of Vienna Design/Development Team, will likely have ample familiarity with what occurred during the game’s 1813-1814 historical timeframe; reconciling that history to how the game presents it, or allows its alternate history portrayal through options offered players, is another story and hopefully one which readers will appreciate. Consequently, the purpose of this series of articles is to present GMT’s Congress of Vienna game within its historical narrative context. For those unfamiliar with the history behind the game, this piece should at least provide a kind of overview and if it encourages readers to learn more: excellent!  Additionally, readers may find learning of the game’s design background, why things are portrayed as they are in CoV, by reading Designer Frank Esparrago’s InsideGMT two part article: Congress of Vienna Designer’s Notes. We begin this fascinating narrative in 1805, immediately after Napoleon has won his startling and decisive Battle of Austerlitz victory! Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

Struggle for Power in The Weimar Republic: KPD Play by Play, 1919 to 1921 (Part 2)

This article continues the account of how the German Communist Party (KPD) attempts to launch a revolution during the early years of the Weimar Republic. If you are interested in the background to the events described here, Part 1 can be found here.

Disclaimer: all game art, components, and descriptions of rules appearing in this article are taken from test sessions and are not necessarily representative of the final version of The Weimar Republic.

SPQR Session Report: Bagradas Plains (255 BC)

As it is not so easy to get the players for Great Battles of History (GBoH), sometimes the best option is to play solitaire, trying to win against yourself! One of the greatest installments in this series is SPQR. It allows you to replay a variety of engagements, and the latest Deluxe Edition covers all the expansions. As I acquired SPQR some time ago, it was already high time to get into this. As for the scenario, I picked the one suggested by the designer – Bagradas Plains.

Ancient Civilizations of the Middle East (ACME) Example of Play Part 3 of 3: Reckoning Phase with Additional Examples of Competition

Introduction: Part 1 of this article took readers through an Ancient Civilizations of the Middle East (ACME) game’s set-up through its Growth Phase; which includes deployment of each civilization’s disks upon the map. Article Part 2 continued the narrative to include the Card through Competition Phases.

Those familiar with ACME’s predecessor, Ancient Civilizations of the Inner Sea’s (ACIS) Playbook example of play may observe similarities between that piece and this exposition. However, although both games share the same basic system, there are differences. For details, and links to material which explain game term references (for this article’s limitations can only allude to rulebook details); see an associated InsideGMT article: Ancient Civilizations of the Middle East Design Background and Differences from Ancient Civilizations of the Inner Sea.

This final installment of an ACME example of play takes this two-player game’s action (Sue as the Egyptians and Bob as the Hittites) into its Reckoning Phase through the turn’s conclusion. Since the last article installment was not that “meaty” insofar as a Competition resolution example was concerned; this piece makes amends by including a real doozy; one which readers shall hopefully find of entertaining interest. Now, let’s return to this Ancient Civilizations of the Middle East’s Epoch One / Turn One action…