Red Flag Over Paris Design Notes Part 2: Cube Economy, Player Momentum, Pivotal Spaces, and Initiative

This article is a written version of a YouTube video about the design of Red Flag Over Paris. In Part 1 I wrote about Political and Military Spaces, Victory Conditions, and Strategy Cards.

A Historical Introduction to the Congress of Vienna Period (CoV) Part 4 of 4 — The Demise of La Gloire: The Invasion of France & Napoleon’s End (1814)

Introduction (By CoV Editor Fred Schachter): The preceding parts of this article (Part 1, Part 2, and Part 3) leads us to Napoleon’s desperate 1814 attempts to save Imperial France and himself from the wrath of his many enemies: the Nations of the Sixth Coalition. These opponents may loudly voice exclamations of public unity against “The Corsican Ogre”; but lurking beneath the surface each is vying for supremacy in the postwar Europe to come: a motivation players of Congress of Vienna will find for themselves when playing this exciting game, full of the same diplomatic tensions and challenges as confronted the historic contenders representing France, Britain, Russia or Austria.  Readers may find learning of the game’s design background, why things are portrayed as they are in Congress of Vienna, by reading Designer Frank Esparrago’s InsideGMT two part article: “Congress of Vienna Designer’s Notes“. There is also more information regarding this game within GMT’s site for it. It is now a new year, 1814, and with his foes’ powerful armies closing in from all directions; Napoleon seeks to repulse the invaders and preserve his throne. Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

Ancient Civilizations of the Middle East: Meet the Cimmerians

Below is the twelfth in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first eleven articles in the series here.

Design Diary: How and Why We Are Evolving the Fire in the Lake Bot System

I remember cracking the seal on my first COIN game – Colonial Twilight – and seeing that bot chart in the box. I was a relatively new wargamer, and Colonial Twilight was not only my first COIN game but also my first P500 (much to my wallet’s chagrin, it was not my last!). After playing a learning game I quickly took out the bot and began to play a Solitaire game. I was floored by the ability of the bot to play better than I could, teaching me the nuances of the game. While I recognized the limitations of the bot, I was quite enamored of the experience and satisfied with the playability, usability, and skill shown in the design of the bot.

Convention Report: The GMT Delegation’s January 2020 Visit to Bellota Con III in Badajoz, Spain & Congress of Vienna (CoV)

The Locale: Landscape picture taken from the Bellota Con convention site. Dominating the scene is the Guadiana River and the ancient bridge with Roman ashlars on the horizon as well as the old fortress of Elvas on the Portuguese side of the Spanish-Portuguese border.

Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file.

Badajoz is a small and quiet city in the southwest of Spain with 150,000 inhabitants. It is replete with history relevant to the Congress of Vienna game period. It boasts an old fortress with 17th-century Vauban bastions that was key to the southern corridor between Portugal and Spain during the Peninsular War. It was occupied by the French March 1811 after the Spaniards surrendered.

The Battle Sequence Card in Seas of Thunder: How You Place Ships Can Make or Break Your Control of the Sea Zone

[In this article, I will occasionally interject my thoughts in to issues that Chuck either left vague or skipped completely. I do this only to make sure everyone is as clear as possible on the concepts he is presenting and how they relate to the game. Honestly this could be looked at as a companion to our 2nd article on the game where I discussed the workings of the Combat Sequence Card. This is Chuck’s first effort at writing an article for… anything, I believe. – Jeff Horger]

A Little Less Chaos; A Little More Planning: Optional Rules to Calm the Waters in Ancient Civilizations of the Inner Sea

Introduction by ACIS Developer Fred Schachter: The Designers, Mark McLaughlin and Chris Vorder Bruegge, as well as myself, would like as many of our fellow hobbyists as possible to enjoy playing ACIS. We appreciate some gamers sharing how they’ve mitigated the game’s chaos through a variety of house rules and it is grand learning how those customized changes result in more folks having fun with the game and consequently playing it repeatedly.

Upon reading of gamers modifying ACIS, Mark responded… “If they are playing the game and are happy, I am happy… if they are playing the game and making it their own, I am even happier.”

These positive developments inspired Designer Chris Vorder Bruegge to make recommendations of his own, recommendations which mitigate Ancient Civilizations of the Inner Sea’s chaotic game environment with a menu of choices. For those interested in experiencing this different ACIS milieu, a more merciful environment than the game as published offers, we hope you’ll appreciate and enjoy Chris’ offerings…

A Historical Introduction to the Congress of Vienna Period (CoV) Part 3 of 4: Europe Aflame (July–December 1813)

Introduction (By CoV Editor Fred Schachter): The preceding parts of this series provided background regarding the game’s historical situation and then of Napoleon’s remarkable resurgence after the disastrous 1812 invasion of Russia. Part 2 included Napoleon’s new, but flawed, Grande Armée setting his Coalition Allied opponents reeling when it victoriously smashed its way back into Central Europe. Those victories, however, were not decisive, and both sides agreed to an Armistice’s cessation of hostilities. It is at this point Part 3â’ narrative begins. Readers may learn of the game’s design background (why things are portrayed as they are in Congress of Vienna) by reading Designer Frank Esparrago’s InsideGMT two part article: “Congress of Vienna Designer’s Notes.” There is also more information regarding the game on GMT’s site. Although war still rages in the Peninsula (Spain & Portugal) and North America (War of 1812); we now return to a temporarily quiescent Central Europe: Note: If you would like to view any of the above or below images in a larger size, you can click on the image and it will point you to the full image file.

Ancient Civilizations of the Middle East: Meet the Israelites

Below is the eleventh in a series of articles from Mark McLaughlin showcasing the 16 civilizations in Ancient Civilizations of the Middle East. You can find the first ten articles in the series here.

A Sneak Peek at Tru’ng: The New Fire in the Lake Bot System

This month’s P500 announcement of a new Fire in the Lake bot system has prompted much excitement from Fire in the Lake fans, and several questions which I will answer in this article. This article is a Q&A format, but keep reading to the bottom to get a sneak peek at the new Trưng Solitaire system (the u is pronounced like the ‘oo’ in ‘food’).