How they work and the history behind them.
The victory conditions in Baltic Empires have been constructed to give players multiple paths to victory and to allow for sudden death victories, as it is my experience that this keeps players on their toes and gives a far more exciting game with more intense diplomatic interaction between players. Besides the default victory conditions, players also have the opportunity during play to recruit Dramatis Personae that either replace some of their default victory conditions or offer entirely new ones. In this article I will go through the different victory conditions and explain how they work and what they represent in terms of history.
There are 3 ways of winning a Sudden Death Victory:
The first one is to achieve Cultural Hegemony by being on top of the Mercantile, Production and Military Hegemon Tracks (prototype track pictured to the left). The Hegemon Tracks and how they influence Turn order will be described in detail in the next article in this series, but for victory purposes all you need to know about them is that a Power’s position on each of these tracks is the sum of their controlled infrastructure or units associated with that track (Cities and Customs Houses for the Mercantile Track, Workshops for the Production Track, and units for the Military Track), as well as any modifiers that are specific to that Power, or from Dramatis Personae cards that they may have attached to their Court.
By achieving all three Hegemon positions at once, you have put yourself in a position where you are ahead of the other players financially, economically, and militarily. Such a status would naturally make your power a cultural center and the envy of the other rulers. As such it represents the ultimate goal of every great power in history. A victory of this kind is relatively rare, but it allows for a potentially non-violent way to win, and gives an incentive for the other players to work together to pull down a clear leader.
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