Imperial Eagles: Recreating Carrier Battles

As a designer, I like to focus on why things happen in campaigns, operations, and battles.  In old school terms, I “design for cause.”  This tends to make my games more complex, but I hope players come away with a better understanding of why their game progressed the way it did beyond “he had better […]

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Designer Blogs

Congress of Vienna Scenario Set-Up Maps with Associated Historical Backgrounds

Introduction by Fred Schachter, Assistant Designer & Editor: As lamented within previous InsideGMT articles, the amount of Congress of Vienna material the Team generated for the game is too copious for inclusion within the to-be-published Playbook.  Hence, that content is being provided through InsideGMT pieces. The Congress of Vienna Playbook contains all needed direction, in

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Designer Blogs, Scenarios/Variants

Rebel Fury – Chancellorsville 1863 – Strategic Considerations by Mark Herman

Below you will find a fantastic strategy article from Mark Herman originally published on The Boardgames Chronicle blog. Enjoy! -Rachel Let me invite you to a great strategy article by Mark Herman for his Rebel Fury game. The main topic and focus area is the battle of Chancellorsville in 1863 – the so called Robert E. Lee’s “perfect

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Strategy Articles

Enemy of My Enemy: Arab Revolt

This is the first in a series of InsideGMT articles for the new Enemy of My Enemy expansion for the first COIN multipack, The British Way. Joe and I are extremely pleased with the positive reception of the first printing of The British Way which sold out from GMT last November. After seeing a ton

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Designer Blogs

Carmen Triumphale: To The Ancient World

Along with my friends, Johan and Chris, I have been playing the scenarios in The Ancient World: Rise of the Roman Republic and The Ancient World: Carthage pretty much every Wednesday night since December 2023. At first, we just wanted to take the system for a spin as Johan spoke highly of it, but it

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After Action Report, Designer Blogs, Developer Notes, Development Updates

Two-Handing Robin Hood; or, How to Rob Your Own Carriage

A Gest of Robin Hood has been out for nearly two months now, and both Fred and I are very pleased with how it has been received so far. It has been especially gratifying to see people enjoying the game with a wide range of friends and family, including young children and non-wargamers. One of

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Developer Notes, Scenarios/Variants, Solitaire Systems

Herding Elephants: A Development Update on Hannibal’s Revenge

In April I was able to take my playtest kit for Hannibal’s Revenge to the GMT Weekend at the Warehouse and play with several of the GMT Team Members in attendance, so that we could plan the next steps for development of the game. Needless to say, we had a great time playing the game

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Development Updates

Conquest & Consequence versus Triumph & Tragedy

If you’re a Triumph & Tragedy (T&T) fan, you’ve probably heard that Conquest and Consequence (CnC) is more complicated than T&T, and not as “clean”. Well, that’s a high bar, and IMO here’s why: • It’s a sequel. Sequels usually require extra rules to take a system that was custom-designed for one situation and adapt

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Designer Blogs

Leader Personalities in Banish the Snakes

Banish the Snakes is now available for pre-order! You can find more info or pre-order on the P500 page here. A good historic simulation game will always tell a story; for Banish the Snakes, that is mostly accomplished through interaction with the Saints that appear in the game. St. Patrick is the best known of

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Designer Blogs

Napoleon in Egypt: Local Units Side with the French (Part 2)

by Pascal Toupy and Marco Poutré In the previous article of this series, we began exploring the auxiliary units the French raised during their campaign in Egypt and Syria. We’ll finish that review with the Régiment de dromadaires (Dromedary Regiment) and then look at how the French player can best use Auxiliary Units in their

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Designer Blogs