Norway 1940 Campaign: Amongst Our Weaponry

Many naval units that participated in the Norwegian campaign did not survive it. Others were lost in the eighteen months between the end of the campaign in June 1940 and when the convoys to Russia faced their first serious opposition. The Norway 1940 expansion thus includes a plethora of warship counters to supplement those appearing in PQ-17, as well as transports and other auxiliaries not needed in the Russian convoy game. In order to keep the counter mix to a manageable size, some of the auxiliaries appear in the Campaign OOB more than once. In these cases, the second time is actually a different ship with the same ratings, arriving after the named ship has been withdrawn.

Mío Cid: Almoravid Testers’ Replay – Part I

Join us for a saga out of medieval Spain! We present here only lightly edited an internal playtest report from Levy & Campaign Series’ Volume II, Almoravid. Phil Dreher authored the report, playing the Muslims against John Campbell as the Christians.

They ran through the full-length scenario over several days in April 2020, entirely via a playtest Vassal module created by Miguel Ángel Sánchez Galán and Peter Wagner.

While it may be challenging to follow every detail of the action below without full knowledge of the game, the replay gives vivid insight not only into decisions and consequences over the epic course of Almoravid’s two-year scenario but also into testers’ inputs to and impact on the game’s ongoing development. Phil’s thoughts more relevant to playtest rather than to the after-action narrative itself appear in italics. Volko adds explanatory and design-related comments [italicized in brackets]. All art is playtest only and rules provisional not final.

Congress of Vienna Detailed Sequence of Play – The War Phase II (Part 5 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons, thank you so very much!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago and neutral game observer Enrique Trigueros: two players were in Spain and two located in the USA. These articles will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is!

The first episode of this piece took readers through this example turn’s initial set-up with Parts 2 & 3 conveying a recapitulation of the game’s Diplomacy and Government Phases… where much Skype-supported “wheeling and dealing”, imprecations, and the gnashing of teeth with Major Power positioning occurred. Part 4 left the diplomatic element of the game behind and commenced describing preparations for the actual battles to come both in Europe and in North America (War of 1812).

Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related supporting detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining implicit. However, any quotes from the latest rules are indicated by italics.

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

With that, we conclude this narrative of a Congress of Vienna example game turn with its War Phase Part II. This will explain the turn’s battles and when the smoke of warfare settles conclude with calculation of the turn’s Victory Points for each of the Major Powers: France (Jesús), Britain (Jim), Russia and its Prussia Ally (Dick), and the still neutral Austria (Marina). There is a lot of game action to describe, so no more prattling on by me! Take it away Frank and thank you for a most entertaining and informative article series!

Regia Marina: Italian Concerns in the Seas of Thunder Campaign Game

In a Seas of Thunder campaign game, Italy is a very enjoyable nation to play; either as part of a team or just by yourself. Italy can expect to have the upper hand in the Mediterranean from the instant that France is conquered until they leave the game in September of 1943 (Turn 17). They prowl ground valuable to both sides, but not the most valuable. The Allies will make Italian life challenging but seldom miserable as there is always a larger bounty to be had. The world is a big place and only so many British and later American ships can be expended in the Middle Sea, when there are fights across the entire globe demanding ships and air.

Imperial Struggle: Further Examples of Play

A few weeks ago we released the Extended Example of Play so players could get a feel for Imperial Struggle’s gameplay. One sharp-eyed reader also spotted a glitch, which will be fixed in the shipping version.

Congress of Vienna Detailed Sequence of Play – The War Phase I (Part 4 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons, thank you so very much!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is! The first episode of this piece took readers through this example turn’s initial set-up with Parts 2 & 3 conveying a recapitulation of the game’s Diplomacy and Government Phases… where much Skype-supported “wheeling and dealing”, imprecations, and the gnashing of teeth  with Major Power positioning occurred.

Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining mostly implicit. However, any quotes from the latest rules are indicated by italics.

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

With that, we resume this narrative of a Congress of Vienna example game turn as of its War Phase. This will take the remaining two parts of this five-part series, this first segment to cover preparations for the actual battles to come. Furthermore, to better explain the reasons why players conducted themselves as they did and provide related design notes; we feature remarks along those lines by Enrique Trigueros, our game observer. Hopefully, this new feature, introduced with Part 3 of 5, will be of continued help. There’s a lot of game action to describe, so no more prattling on by me! Take it away Frank!

A New Wargamer’s Insights and Impressions from Nevsky: Teutons and Rus in Collision, 1240-1242

Below is an article featuring Nevsky insights and first impressions from first time player and InsideGMT contributor David Wiley of Cardboard Clash. You can also find this article on David’s blog. Enjoy! -Rachel

Congress of Vienna Detailed Sequence of Play – The Diplomacy Phase Concluded and Government Phase (Part 3 of 5)

Introduction by Congress of Vienna (CoV)’s Editor, Fred Schachter – To familiarize the InsideGMT audience of what designer Frank Esparrago accomplished with his fun and exciting Congress of Vienna game, now a GMT P-500 offering which has “Made the Cut” (thank you patrons!); previous InsideGMT articles presented “Designer’s Notes”, “Game as History: An Historical Introduction to the Congress of Vienna Period (CoV)”, “Meet the Statesmen of Congress of Vienna”, and “Congress of Vienna Goes Electric with VASSAL”. Now we present an example of how the rules and game components come together in this series entitled “Congress of Vienna Detailed Sequence of Play”. Use this link to access copies of the preceding-referenced articles: https://www.gmtgames.com/p-850-congress-of-vienna.aspx .

This series is based on a four player “across the Atlantic” VASSAL game narrated by game designer Frank Esparrago: two players were in Spain and two located in the USA. It will hopefully provide readers insight as to how enjoyable, thought-provoking, and entertaining Congress of Vienna is! The first episode of this piece took readers through this example turn’s initial set-up and Part 2 commenced a recapitulation of this game’s Diplomacy Phase… where much Skype-supported “wheeling and dealing” and Major Power positioning occurred.

Kindly note the following text and ensuing increments of this article series are, with some editing, eventually intended as content for the game’s Playbook. As such, there will be ready reference to the Rulebook to explain related detail as needed. For now, kindly accept our apologies for having the rules behind this example of play remaining mostly implicit. However, any quotes from the latest rules are indicated by italics.

Furthermore, to better explain the reasons why players conducted themselves as they did and provide related design notes; we’ll now feature remarks along those lines by Enrique Trigueros, our game observer. Hopefully, this new feature will be of help.

With that, we resume the narrative of this Congress of Vienna example game turn’s Diplomacy Phase. Take it away Frank!

Note: If you would like to view any of the below images in a larger size, you can click on the image and it will point you to the full image file.

Red Storm: Baltic Approaches — Playtest Report

Playtesting continues for Red Storm: Baltic Approaches. As with Red Storm, I am working hard to make sure each scenario provides players with interesting challenges. One of my favorite scenarios explores the tactics used by Warsaw Pact deep bombing raids against a layered NATO defense of SAMs and fighters, with the possibility that the bombers might use standoff cruise missiles to improve their chances of survival.

A New Wargamer’s Insights and Impressions from Peloponnesian War

Below is an article featuring Peloponnesian War insights and first impressions from first time player and InsideGMT contributor David Wiley of Cardboard Clash. You can also find this article on David’s blog. Enjoy! -Rachel