The Context in the Middle East
Part two of a three part series: The Middle East in the 1970s.
With the support of Twilight Struggle fans around the world, Twilight Struggle: Red Sea moved to “made the cut” status after just a few days on the P500. TS: Red Sea is a free-standing, two player card-driven game that builds on the Twilight Struggle system. The game covers the period between the mid-1970s to the conclusion of the Cold War. It emphasizes the many proxy wars and revolutions in the Arabian Peninsula and the Horn of Africa during this portion of the Cold War.
With a more limited scope and much shorter playtime, TS Red Sea is the perfect way to introduce new players to Twilight Struggle. Yet this new game maintains all the tension, decision making, and theme of the original classic.
This is the second of a three article series, introducing players to the history reflected in the game, and providing some example events that illustrate the ties between the history and game play.