This is the Vietnam Game You’re Looking For, Part 2

In part 1 of this series of articles, we looked at the components of this GMT Edition of a game often referred to as “brilliant” in terms of its ability to capture the essence of the Vietnam War. To follow that up, we’ll start looking at some of the systems in the game which make […]

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Developer Notes

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 2)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

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After Action Report

Dubno ’41: The Little Known Battle of Dubno

Dubno ’41: The Little Known Battle of Dubno Read Post »

Designer Blogs

Inside GMT One: Behind the Design of Tru’ng

This month we wrapped up design work on the bots for Fall of Saigon, the upcoming expansion to Fire in the Lake. This seemed like a good moment to reflect on the journey that it took to get to this point and share some of the things we’ve learned along the way. This is definitely

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Developer Notes

Laban! Chapter 5: The New People’s Army in People Power

The New People’s Army (NPA) has its genesis in the Hukbalahap rebellion, fought by tenant farmers after World War II. By the late 1960s, the social conditions which had led the Huks to rebel remained unresolved and led to the formation of the New People’s Army by José María Sison and Bernabe Buscayno. The NPA

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Developer Notes

Robert Walpole, Earl of Orford, Through the Lens of Imperial Struggle

Robert Walpole, Earl of Orford, Through the Lens of Imperial Struggle Read Post »

Inside the Game as History

Congress of Vienna: Designing Its Two Player Game

Introduction by Congress of Vienna (CoV)’s Assistant Designer & Editor, Fred Schachter: This article follows up a previous piece’s description of efforts made by one of the CoV Teams making fine and appreciated contributions to the game… “Gutt’s Guys”… who’ve come up with a set of rules converting CoV’s 4-player game into 3 and 2-player

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Designer Blogs

Crusader: FAB #4 Development Update

First an update on where we are with the game at this moment. The final playtesting is underway and I’m very pleased by the excellent work the playtest team have done so far. The difficulties have been all the new concepts in this volume and to transfer the FAB system to the wide open desert

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Designer Blogs, Development Updates

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part One – Competition Cards

Chapter Two: Competition, Trade, & Resource Cards of ACME Part 1: Competition Cards Ancient Civilizations of the Middle East provides eleven (11!) regular Competition cards. For those unfamiliar or needing a refresher as to how an Ancient Civ game’s Competition is resolved for each Contested area, see the extended example of a Competition accessible through

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part One – Competition Cards Read Post »

Designer Blogs

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 1)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 1) Read Post »

After Action Report
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