How Leaders Work in the New A HOUSE DIVIDED: Part 2 — Arrivals and Departures of Leaders, and Leader Ratings

Arrivals and Departures of Leaders (and Event Cards in general) Leaders came and went with fair frequency in the Civil war, removed from command by relief from above or sometimes an enemy bullet. How does the game handle that? Some leaders start the game in play, and a few of them appear on schedule during […]

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Designer Blogs

A Tale of Two Sexenniums: Hannibal’s Revenge After Action Reports – Part 1 of 2

Introduction As shared by 9/19/24’s GMT Update (September 19 Update from GMT: New P500s, Many Game Updates, Art Samples, and More! (mailchi.mp)), Hannibal’s Revenge: A Card Conquest Series Game, received a status update and something of a “teaser”.  That teaser was a promise for an After-Action Report of Hannibal’s Revenge playing when my two buddies,

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Designer Blogs

Next War: India-Pakistan – What to Expect When You’re Expecting

I hope that many of you are aware that a reprint for Next War: India-Pakistan is up for pre-order. This particular game in the series has long been touted as a good entry point into the system as it concentrates solely on the ground and air war and doesn’t have those pesky naval rules. This

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Designer Blogs

How to Win Hammer and Sickle

In the last article, we explored the four factions of Hammer and Sickle and their unique asymmetries. This time, we’ll cover how these factions relate to one another, and how victory is achieved. Revolution and war are two different things. For someone who is not only trying to defeat a military opponent but also radically

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Designer Blogs

Cuius Regio: Notes from the Developer #2 – Map Making

In this installment of Cuius Regio Developer Notes I’ll be talking about the evolution of the Cuius Regio map. We started off with several key principles – we wanted a map that covered the area where the fighting and campaigning of the Thirty Years War in the Holy Roman Empire (HRE) took place, the key

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Developer Notes

How Leaders Work in the New A HOUSE DIVIDED: Part 1 — Leaders in Battles

In order to show how leaders work in this new edition of A HOUSE DIVIDED, I’m going to look at a historical battle as it would play out in the game. In this case, let’s look at Chancellorsville, in April and early May of 1863. As it happens this is also the turn when the

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Designer Blogs

ETO September ’24 Project Update: The Present and Future of Frank Chadwick’s ETO

Let us set the Wayback Machine to review Frank Chadwick’s ETO’s past year of development and bring you up to the present with a look into this project’s future. The multiple volumes of ETO have seen the “completion” (always subject to further playtesting, but there have been very few changes to the rules .docs as

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Designer Blogs

Congress of Vienna Quick Start Rules (Bi-Lingual: English & Spanish Versions!)

Introduction by Congress of Vienna (CoV) Assistant Designer & Editor, Fred Schachter: My what a wonderful journey it’s been since, through circumstances best described as “karma”, I some years ago met CoV Designer Frank Esparrago through his daughter Ana who was furthering her finance education while working in Seattle and introduced us through a local

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Designer Blogs

Racing Season Never Ends in the Thunderverse

Hi everyone, it’s been a long time since I have brought any news of the Thunder Alley Racing Series to you. As some of you know, we have been using some play testers for various components and add-ons to the game series. These include bringing new tracks, new expansions, and solo play to the collection.

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Designer Blogs
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