How to Win Hammer and Sickle

In the last article, we explored the four factions of Hammer and Sickle and their unique asymmetries. This time, we’ll cover how these factions relate to one another, and how victory is achieved. Revolution and war are two different things. For someone who is not only trying to defeat a military opponent but also radically […]

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Designer Blogs

Cuius Regio: Notes from the Developer #2 – Map Making

In this installment of Cuius Regio Developer Notes I’ll be talking about the evolution of the Cuius Regio map. We started off with several key principles – we wanted a map that covered the area where the fighting and campaigning of the Thirty Years War in the Holy Roman Empire (HRE) took place, the key

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Developer Notes

How Leaders Work in the New A HOUSE DIVIDED: Part 1 — Leaders in Battles

In order to show how leaders work in this new edition of A HOUSE DIVIDED, I’m going to look at a historical battle as it would play out in the game. In this case, let’s look at Chancellorsville, in April and early May of 1863. As it happens this is also the turn when the

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Designer Blogs

ETO September ’24 Project Update: The Present and Future of Frank Chadwick’s ETO

Let us set the Wayback Machine to review Frank Chadwick’s ETO’s past year of development and bring you up to the present with a look into this project’s future. The multiple volumes of ETO have seen the “completion” (always subject to further playtesting, but there have been very few changes to the rules .docs as

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Designer Blogs

Congress of Vienna Quick Start Rules (Bi-Lingual: English & Spanish Versions!)

Introduction by Congress of Vienna (CoV) Assistant Designer & Editor, Fred Schachter: My what a wonderful journey it’s been since, through circumstances best described as “karma”, I some years ago met CoV Designer Frank Esparrago through his daughter Ana who was furthering her finance education while working in Seattle and introduced us through a local

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Designer Blogs

Racing Season Never Ends in the Thunderverse

Hi everyone, it’s been a long time since I have brought any news of the Thunder Alley Racing Series to you. As some of you know, we have been using some play testers for various components and add-ons to the game series. These include bringing new tracks, new expansions, and solo play to the collection.

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Designer Blogs

The Four Factions of Hammer and Sickle

The constellation of conflicts that consumed the former Russian Empire in the period 1918 to 1921 and beyond, known shorthand as the Russian Civil War (or the “Russian” Civil Wars by Jonathan Smele’s book of the same name), went far beyond a simple division of Reds. vs. Whites.  As Smele emphasizes, the new Bolshevik state

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Designer Blogs

Buyer’s Guide to GMT’s 2024 Fall Sale

Every year when we roll out our Yearly Sale, we get lots of requests from customers asking for a variety of information about the games that they can buy in the sale. Which games have the lowest stock levels, which games of a certain series are available, which hot games are available, which games have

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The Inside View

Thunderbolt Deluxe Edition: August 2024 Update

The content for the Thunderbolt Deluxe package has been finalized  with the GMT Art Department  team engaged in finishing up the counters and finalizing the maps. A few changes have been made to the Thunderbolt scenario line-up. Added are two scenarios commencing at key points during the long war:

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Designer Blogs
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