The Last Hundred Yards Designer’s Notes: Offensive Tactics

Below you will find the ninth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss offensive tactics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

The Last Hundred Yards Designer’s Notes: Offensive Tactics Read Post »

Designer Blogs

“We’re Moving Through Kashmir”: Playing Next War India-Pakistan (Part 1)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: The views expressed in this blog post do not necessarily reflect those of the Department of Defense, Department of the Army, or Training and Doctrine Command (TRADOC).

“We’re Moving Through Kashmir”: Playing Next War India-Pakistan (Part 1) Read Post »

After Action Report

The Last Hundred Yards Designer’s Notes: The Imperial Japanese Army

Below you will find the eighth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the Imperial Japanese Army in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

The Last Hundred Yards Designer’s Notes: The Imperial Japanese Army Read Post »

Designer Blogs

The Chronicles of Ōnin #3: Hosokawa Katsumoto and Yamana Sōzen

The two main competitors for control of the Muromachi Bakufu during the Ōnin War were the Hosokawa clan, led by Hosokawa Katsumoto, and the Yamana clan, led by Yamana Sōzen. The Hosokawa were descended from the Seiwa Genji line of the Imperial family, and along with the Hatakeyama and Shiba clans, held dominant positions in

The Chronicles of Ōnin #3: Hosokawa Katsumoto and Yamana Sōzen Read Post »

Designer Blogs

A New Wargamer’s Insights and Impressions from Commands and Colors: Medieval

Note: You can find a Geeklist with all our content linked here. And you can follow us on Twitter at @swordsandchit. Welcome to Swords and Chit! Our aim is to focus on discussing and reviewing wargames (with the occasional foray into something different, such is the case here). As a pair of relatively new wargamers coming

A New Wargamer’s Insights and Impressions from Commands and Colors: Medieval Read Post »

Strategy Articles

Dubno ’41 Playtest After Action Report (Part 1)

We are now in the final stage of playtesting and development for FAB Dubno ’41, and I want to illustrate how the game flows with a turn-by-turn AAR from an old playtest session. This was played more than a year ago between an Asturian old Grognard called Pedro García (Pedrote) and myself. Some rules have

Dubno ’41 Playtest After Action Report (Part 1) Read Post »

After Action Report, Designer Blogs

The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units

Below you will find the seventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss elite vs. regular units in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units Read Post »

Designer Blogs

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 5)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 5) Read Post »

After Action Report

The Last Hundred Yards Designer’s Notes: Platoon Leaders

Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

The Last Hundred Yards Designer’s Notes: Platoon Leaders Read Post »

Designer Blogs

Line of Sight in Mons 1914 and Gallipoli 1915

Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly

Line of Sight in Mons 1914 and Gallipoli 1915 Read Post »

Designer Blogs
Scroll to Top