Never Tell Me the Odds: Strength-Dependent Risk Mitigation and the Combat System in Vijayanagara

Introduction In the previous articles we introduced some of the main modeling choices in Vijayanagara, and presented the central features representing each Faction’s goals and their means of attaining them. In this article we turn to the game’s combat system.

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Designer Blogs

Full-Court Press Double Teaming – Ancient Civ (of the Middle East) Style or… Kadesh Tomorrow, Ninevah Tonight!

Egyptian and Hittite armies clashed in one of the first, great, recorded battles of ancient history- the epic clash of chariots at Kadesh. That is what is supposed to happen in the “Balance of Power” scenario of the now P-500 listed Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the Middle East.

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Designer Blogs

GMT Goes to SDHistCon 2021!

The past year saw many physical boardgaming events cancelled out of necessity (including GMT’s Weekends at the Warehouse). Ever-resilient, the boardgaming community poured its energy into online/virtual events. The popular San Diego Historical Games Convention (SDHistCon) is doing exactly that and GMT Games will support it in a big way.

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Upcoming Events

Laban! Chapter 6: The Government in People Power

As I mentioned in Chapter 1 of this series, getting the Government faction right in People Power was a big challenge. The main reason for that challenge was the narrative around the Marcos government. To some, Ferdinand Marcos was a hero, a champion of stability and democracy, and a strong leader fighting against those who

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Developer Notes

Congress of Vienna April 2021 Gameboard Update

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: First to our InsideGMT readers… the CoV team is flattered, thrilled, and more than a bit bemused at the outpouring of support this addition to GMT’s “Great Statesmen Series” has garnered since its initial P-500 announcement. We appreciate all the patronage Congress of

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Designer Blogs

This is the Vietnam Game You’re Looking For, Part 2

In part 1 of this series of articles, we looked at the components of this GMT Edition of a game often referred to as “brilliant” in terms of its ability to capture the essence of the Vietnam War. To follow that up, we’ll start looking at some of the systems in the game which make

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Developer Notes

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 2)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

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After Action Report

Dubno ’41: The Little Known Battle of Dubno

Below you will find an article from Francisco Ronco, designer of the upcoming P500 title Dubno ’41. This game will be the most recent installment in the Fast Action Battles series, and it will be available for P500 preorder soon. Enjoy!

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Designer Blogs

Inside GMT One: Behind the Design of Tru’ng

This month we wrapped up design work on the bots for Fall of Saigon, the upcoming expansion to Fire in the Lake. This seemed like a good moment to reflect on the journey that it took to get to this point and share some of the things we’ve learned along the way. This is definitely

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Developer Notes

Laban! Chapter 5: The New People’s Army in People Power

The New People’s Army (NPA) has its genesis in the Hukbalahap rebellion, fought by tenant farmers after World War II. By the late 1960s, the social conditions which had led the Huks to rebel remained unresolved and led to the formation of the New People’s Army by José María Sison and Bernabe Buscayno. The NPA

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Developer Notes
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