“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 4)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

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After Action Report

“It’s All in the Cards”: A Compendium of Ancient Civilizations of the Middle East’s Cards: Chapter Two, Part Three – Resource Cards

We continue our sojourn through the cards of GMT’s upcoming, now P-500 listed, second game of the “Ancient Civilizations” series: Ancient Civilizations of the Middle East (ACME) GMT Games – Ancient Civilizations of the Middle East [the first game of the series is Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Armor

Below you will find the fourth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss armor in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

The Chronicles of Ōnin #2: Yoshimasa and the Muromachi Court

Ashikaga Yoshimasa unexpectedly became shogun at a young age, after his older brother Yoshikatsu died under possibly suspicious circumstances, and it is clear that he never really wanted the responsibility that came with the position. He was more interested in artistic and spiritual pursuits, and is known today not only for his mismanagement of the

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Designer Blogs, Inside the Game as History

Automated Player’s Aids for Contending Against the Hitler’s Reich Axis Bot (and a Variant Too!)

Introduction by Hitler’s Reich Co-Designer & Developer Fred Schachter: Being a big fan of WWII games and of Vez Arponin’s Axis Bot for playing GMT’s Hitler’s Reich Solitaire in particular, Jan Hořínek was inspired to develop an automated Player’s Aid for assisting a Solitaire gamer navigate the rules and distinct gaming environment this version of

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Solitaire Systems

Flying Colors: Beat to Quarters!

Beat to Quarters is an official expansion to Flying Colors by GMT Games and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern

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Designer Blogs

The Last Hundred Yards Designer’s Notes: Maneuver & Fire Mechanics

Below you will find the third in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss the maneuver allowance and fire mechanics in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Roman Conquest of Britain using Commands & Colors Ancients – Part 1

You had probably noticed that I really like to play C&C Ancients scenarios in logical groups, combining them in mini-campaigns – especially, if they are spread across multiple expansions and C3i publications. To really have a feeling of logical and chronological set of events I would normally read historical accounts, create special maps to depict the locations of battles,

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After Action Report

InsideGMT One: AAR ⁠— A Solitaire Play of In the Shadows as the Franc-Tireurs et Partisans

This week’s post comes courtesy of jeffreyPaul Jones, an In the Shadows playtester. We hope you enjoy this solo After Action Report, which shows off some of the unique and exciting features of the Solitaire game.

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After Action Report

The Last Hundred Yards Designer’s Notes: Initiative & Activation Cycle

Below you will find the second in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss initiative and the activation cycle in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs
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