A New Wargamer’s Insights and Impressions from Commands and Colors: Medieval

Note: You can find a Geeklist with all our content linked here. And you can follow us on Twitter at @swordsandchit. Welcome to Swords and Chit! Our aim is to focus on discussing and reviewing wargames (with the occasional foray into something different, such is the case here). As a pair of relatively new wargamers coming […]

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Strategy Articles

Dubno ’41 Playtest After Action Report (Part 1)

We are now in the final stage of playtesting and development for FAB Dubno ’41, and I want to illustrate how the game flows with a turn-by-turn AAR from an old playtest session. This was played more than a year ago between an Asturian old Grognard called Pedro García (Pedrote) and myself. Some rules have

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After Action Report, Designer Blogs

The Last Hundred Yards Designer’s Notes: Elite vs. Regular Units

Below you will find the seventh in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss elite vs. regular units in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 5)

Ian M. Sullivan is the Special Advisor for Analysis and ISR at the Deputy Chief of Staff for Intelligence, US Army Training and Doctrine Command. Disclaimer: All views expressed in this post are the author’s and do not necessarily reflect those of the Department of Defense, Department of the Army, or Army Training and Doctrine Command

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After Action Report

The Last Hundred Yards Designer’s Notes: Platoon Leaders

Below you will find the sixth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss platoon leaders in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Line of Sight in Mons 1914 and Gallipoli 1915

Line of Sight (LOS) is critical in tactical games. It must be realistic, meaning that the historical battle must be possible without any “this hex is special” rules. But LOS must also be quick to calculate – to paraphrase Einstein, “LOS has to as quick as possible, but no quicker.” A simple wedding cake model won’t recreate the historical situation at Anzac Cove. Performing rise-over-run calculations rapidly

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Designer Blogs

This is the Vietnam Game You’re Looking For, Part 3

In Part 1 of this series of articles, we looked at the components of this GMT Edition of a game often referred to as “brilliant” in terms of its ability to capture the essence of the Vietnam War. In Part 2 of this series, we took a deep dive into the underlying structure of the

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Designer Blogs

TITE’s Interesting Turn, Part II: A Campaign Game Spring ’43 Turn for the History Books!

Below you will find Part 2 in the “TITE’s Interesting Turn” series from Alan Emrich and Jeff Nyquist. If you would like to read Part 1 on InsideGMT, you can find that here. The full article series is also available to read on the ETO Series Blog here. Enjoy! Part II: The Great Pressure Point

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Examples of Play

The Last Hundred Yards Designer’s Notes: Mortars

Below you will find the fifth in a series of designer’s notes articles from The Last Hundred Yards series designer Mike Denson. In this segment he will discuss mortars in LHY. You can also find this article on his ConsimWorld Community page. Enjoy! -Rachel

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Designer Blogs

Roman Conquest of Britain using Commands & Colors Ancients – Part 2

I will continue today the mini-campaign which I was playing with Marcin using C&C Ancients and depicting the Roman conquest of Britain. The first part, where we played the initial 3 scenarios, can be found here: Roman conquest of Britain using C&C Ancients – Part 1. Just a reminder: the idea was to play C&C Ancients scenarios featuring

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After Action Report
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