Combat Commander: Europe Scenario 101 Rubble-Rousers — AAR and Lessons Learned

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After Action Report

Caesar vs. Pompey as Depicted by Commands & Colors: Ancients, Part 2

I love coming back to C&C Ancients from time to time – that game really gives me a lot of fun. Some weeks ago I played with Marcin couple of Civil War battles (Caesar vs Pompey) and we decided to continue. These are some of the largest and pretty balanced struggles so it was obvious we will

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After Action Report

Congress of Vienna’s Tactical Battle Matrix Option Part 2 of 2 – An Example of Battle

Introduction by Congress of Vienna Designer – Frank Esparrago: This detailed example of play shows how battles in CoV unfold. Due to a different historical period and military perspective; these use a system more complex than Churchill’s. This battle system, whose basics are well-described by a fine and entertaining video by two of our talented

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Designer Blogs

Cavallata per Cortona – INFERNO Scenario Replay, Part 1

Cavallata per Cortona – INFERNO Scenario Replay, Part 1 Read Post »

Designer Blogs, Examples of Play

Economics in Baltic Empires

In this article I will explain how the economic mechanics work in Baltic Empires – both in terms of how income is generated and how this revenue is then spent. Both of these are handled differently than in many other games, as I wanted something that was simple and clean, but still felt fitting for

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Designer Blogs

The Last Hundred Yards Volume 3: The Solomon Islands — Mission 31.0 The Lost Patrol

AAR: 120700LAUG42 – Somewhere in the Solomon Islands – Classification: RD.[1] Orders Summary 1st Marine Division, 5th Regt.: On or about 1400 hrs. August 10th contact was lost with 1st Battalions’ LRRP[2]. Their last contact indicated they were eluding one or more Japanese patrols about a half click[3] from the shoreline. Their last reported position

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After Action Report

Diving Into the Woods: A Survey of the Battle Book

Introduction Each game in the GBACW series comes with a “Battle Book” featuring, among other things, special rules that seek to reflect the unique aspects of the battle(s) treated.  No one familiar with the Battle of Shiloh will be surprised to learn that Into the Woods’s Battle Book is chock-full of such rules.  In this

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Developer Notes

Congress of Vienna November 2021 Development Update: Gameboard Narrative

During the last six months we continued adjusting Congress of Vienna (CoV)’s components to try to make them as functional as possible. This effort included minor corrections to the rules: for example, when a rule was moved from being an optional rule to becoming a standard one or vice versa. This always seems a problem

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Designer Blogs, Development Updates

Resolving Combat in Bear Trap

In this InsideGMT article, I’ll walk you through a simple example of combat in Bear Trap. This should give you the flavor of the combat system in Bear Trap – as well as how it’s similar to, yet also quite different from, combat in Sekigahara. Because of the timescale over which Bear Trap is played,

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Designer Blogs

The Sequence of Play in Baltic Empires

A game of Baltic Empires lasts up to 8, 12, or 16 Rounds, chosen before starting the game, but can also end sooner if a player wins a sudden death victory (as described in the previous article). This article will describe what happens during a Round, and how players can manipulate the turn order in

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Designer Blogs
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