Enemy of My Enemy: Base Game Additional Content

In the final article in this series on the Enemy of My Enemy expansion, I’ll focus on the expansion content that extends or changes the original games featured in The British Way. Each of the original conflicts (Palestine, Malaya, Kenya, and Cyprus) in the base game gets new components and rules that add additional strategic […]

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Designer Blogs

Combat in Hammer and Sickle

In the last article, we explored the Event and Action cards. This time, we’ll dive straight into Combat. The revolution must either prevail or perish, Russia would either survive or cease to be. Each side, in effect, imagined itself leading a crusade against the apocalypse. We are pure, our cause is just. Our enemy is

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Designer Blogs

A Tale of Two Sexenniums: Hannibal’s Revenge After Action Reports – Part 2 of 2

Introduction This article follows up Part 1 of 2, A Tale of Two Sexenniums: Hannibal’s Revenge After Action Reports – Part 1 of 2 | Inside GMT blog, with my erstwhile gaming buddies, Perry and George, continuing their foray into the fun and exciting arena of the Hannibal’s Revenge game by switching sides! Last game’s

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Designer Blogs

The Medical Breakthroughs of the Armée d’Orient in Egypt (Part 1)

During a game of Napoleon in Egypt, the French Player has the opportunity, through scientific research, to build a “military hospital”. This precious asset will greatly increase the durability of the French troops. In this article, we’ll look at the historical aspect of this element, before considering the game mechanics around it in a follow-up

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Designer Blogs

Enemy of My Enemy: Japanese Occupation

In the first article on the Enemy of My Enemy expansion, I covered the new Arab Revolt game that uses the Palestine map. In this article, I’ll pivot to the other new game included in the expansion, The British Way: Japanese Occupation. In a first for The British Way, the British faction, Force 136, acts

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Designer Blogs

How Leaders Work in the New A HOUSE DIVIDED: Part 2 — Arrivals and Departures of Leaders, and Leader Ratings

Arrivals and Departures of Leaders (and Event Cards in general) Leaders came and went with fair frequency in the Civil war, removed from command by relief from above or sometimes an enemy bullet. How does the game handle that? Some leaders start the game in play, and a few of them appear on schedule during

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Designer Blogs

A Tale of Two Sexenniums: Hannibal’s Revenge After Action Reports – Part 1 of 2

Introduction As shared by 9/19/24’s GMT Update (September 19 Update from GMT: New P500s, Many Game Updates, Art Samples, and More! (mailchi.mp)), Hannibal’s Revenge: A Card Conquest Series Game, received a status update and something of a “teaser”.  That teaser was a promise for an After-Action Report of Hannibal’s Revenge playing when my two buddies,

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Designer Blogs

Next War: India-Pakistan – What to Expect When You’re Expecting

I hope that many of you are aware that a reprint for Next War: India-Pakistan is up for pre-order. This particular game in the series has long been touted as a good entry point into the system as it concentrates solely on the ground and air war and doesn’t have those pesky naval rules. This

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Designer Blogs

How to Win Hammer and Sickle

In the last article, we explored the four factions of Hammer and Sickle and their unique asymmetries. This time, we’ll cover how these factions relate to one another, and how victory is achieved. Revolution and war are two different things. For someone who is not only trying to defeat a military opponent but also radically

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