Cavallata per Cortona – INFERNO Scenario Replay, Part 6

The fall of Cortona has put the Guelphs on top, putting the ball in Siena’s court in this closing episode of Volko’s test replay of Levy & Campaign Volume III. All art shown here is playtest only, and game rules featured remain provisional. Siena’s army stood by, a short march off at Asinalunga, as the Guelphs […]

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Designer Blogs, Examples of Play

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) – Part 1: Where Do I Start?

By Ed Ostermeyer, Master Engineer (Grade 2) Good day to you, young Inventor. You are to be congratulated. You hold in your hand the Inventor’s Vade Mecum, a handbook for you to use whatever, wherever, whenever and, most important of all, why-ever you have questions or need assistance in your chosen field of endeavor. Your

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Designer Blogs

Line of Sight Decision Tree in Mons 1914 & Gallipoli 1915

Line of Sight rules are always a challenge for any designer. They have to be accurate, but also be easy to understand and fast to resolve.  For the Rifle & Spade games (“Mons 1914, The Mad Minute” and “Gallipoli 1915, Churchill’s Greatest Gamble”) I did not want to use “rise over run” calculations because they can slow a game down. So I opted

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Designer Blogs

Dramatis Personae Cards in Baltic Empires

In Baltic Empires players can enhance their capabilities by having up to 5 Dramatis Personae cards attached to their Power’s Court. There are nearly 50 of these cards in the game, and each of them is named and inspired by a notable historical figure of the period who in one way or another left a

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Designer Blogs

Cavallata per Cortona – INFERNO Scenario Replay, Part 5

As the Ghibellines manuever and ravage, the Guelph army finds itself in a tight spot beneath the walls of stubborn Cortona.Volko’s test replay of Levy & Campaign Volume III proceeds. Neither art nor game rules featured here are final. …

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Designer Blogs, Examples of Play

Infernal Machine: Dawn of Submarine Warfare — Setting the Stage

It was a United States $20 gold piece that started it all. A badly dented $20 gold coin, minted by the U.S. Treasury in 1860. A gift from a young lady named Queenie to her beau, Lieutenant George E. Dixon, formerly attached to the 21st Alabama Regular Infantry, Confederate Army of Mississippi. The coin got

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Designer Blogs

A Hitler’s Reich Axis Bot Variant for a More Historical Balkans’ Experience

Introduction by Hiter’s Reich Co-Designer Fred Schachter: One of the fun aspects of our beloved hobby is the ability to “tinker” with a game to suit our perception of history or to simply introduce a new fun element into play. Here’s such an alternative for Hitler’s Reich: A Card Conquest Series Game from Rich Kimmel. Having

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Scenarios/Variants, Solitaire Systems

Twilight Struggle vs Imperial Struggle – Comparison

Twilight Struggle (TS) and Imperial Struggle (IS) are two great creations of the Ananda Gupta & Jason Matthews duet. We waited a long 15 years between the publication of the first (2005) and latter one (2020). Both titles prove to be deep, immersing, and very replayable designs thus no wonder that they have pretty broad pool of fans.

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Hobby General Interest

Cavallata per Cortona – INFERNO Scenario Replay, Part 4

Opposing armies march out their city gates, as Volko’s test replay of Levy & Campaign Volume III introduces us to Command and Revolt actions in the game. Note that not only the art shown but several game mechanics discussed remain provisional as test and development continues. … In the last part of our Inferno replay we

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Designer Blogs, Examples of Play

Inside the History of Twilight Struggle: Red Sea — Conflict in the Horn of Africa (Part 3)

The Context between the Super Powers Part 3 of a three part series: The Cold War in the 1970s. Twilight Struggle Red Sea is now nearing completion and will soon join the cue of GMT titles ready for printing.  TS: Red Sea is a free-standing, two player card-driven game that builds on the Twilight Struggle system.  The game

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Designer Blogs, Inside the Game as History
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