The Origins of 18 India

18 India‘s lineage is derived from Francis Tresham’s 1829 Mainline. The venerable Mr. Tresham created some novel mechanics for that game: all colors of track tiles being available without waiting for different phases, a draft of shares to be held in a player’s hand, “managed” companies (those operating without a director’s certificate in play), locations […]

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Designer Blogs

The British Way: Palestine

Having provided a general overview of the whole multi-pack in our first InsideGMT article, the rest of this series will focus on providing an overview of each of the individual games, starting with the earliest conflict in the pack. The British Way: Palestine depicts the struggle between Jewish insurgent groups and British forces in Mandatory

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Designer Blogs

The Cards of Plum Island (or … How Can Such Mundane Components Contain So Much Evil?)

The Last Stand My bad! Before I begin to describe the gory details of how the cards work in this game, something I forgot to mention in my last riveting update was the Last Stand option that player’s units can exercise in combat. So, among the thousands of in-person interviews we conducted in order to

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Designer Blogs

Labyrinth: The Awakening – An Introduction (Part 1 of 2)

The first expansion of the Labyrinth series of games covers the five years from 2010 roughly through 2014, with the main events simulated being the Arab Spring and the period of Civil Wars that followed.  It introduces new concepts and game play, each of which is covered below.  Labyrinth: The Awakening Strategy The expansion of

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Strategy Articles

The British Way: Introduction to the Multi-Pack

The British Way covers four counterinsurgency campaigns between 1945 and 1959. In each of these campaigns, the British attempted to control their exit from empire while facing an insurgent opponent. This period of British counterinsurgency influenced subsequent counterinsurgency doctrine and campaigns by both the British and other countries. In future articles, I will cover background

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Designer Blogs

The Struggle is Real: Reworked Mechanics and a New Solo System for The Weimar Republic

Much like the historical Weimar Republic, The Weimar Republic has seen its share of setbacks and crises. But unlike Germany’s first democracy, which was toppled both by the zeal of those sworn to destroy it and the incompetence of those sworn to defend it, the multiplayer political boardgame simulating that very collapse is moving forward

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Designer Blogs, Development Updates

Congress of Vienna Standard Game After-Action-Report: “The Clash of Armies” Scenario (Turn 3 of 4 – Oct. 1813)

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter: The second turn of this After-Action-Report (AAR) chronicled game was exciting and interesting with France continuing to meet its comeuppance, and not repeating its brilliant turn one Diplomacy Phase performance (winning seven Issues! Remarkable!) since the Allies are now coordinating against “The Corsican Ogre”.

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After Action Report, Designer Blogs

New Video Working Through Attack Orders for Mons 1914 and Gallipoli 1915

Mons 1914: The Mad Minute is rolling along steadily.  Play sessions of Gallipoli 1915 (the first game in the Rifle and Spade series) are reported regularly on BoardGameGeek in the Gallipoli game entry. The draft of the 2.0 rules, plus the updated table and display for Gallipoli are available in Gallipoli’s files folder, which is

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Designer Blogs
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