Inside GMT One: CDG Solo System Print & Play Kit

GMT has long been a supporter of Stuka Joe’s CDG Solo system, which we highlighted in an insideGMT article way back in 2016. So, making an official GMT version that supports our CDGs and CDG players just made sense. When GMT One head Jason Carr reached out to Stuka Joe to see if he would […]

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Designer Blogs, Freebies, Solitaire Systems

Infernal Machine: Considering the Source —My Appointment with Charleston SC’s Warren Lasch Conservation Center (Part 1)

To make the board game “Infernal Machine: Dawn of Submarine Warfare” as historically rich and fact-accurate as possible, I had to reach beyond the confines of my library, beyond that of my local university and even beyond the Internet. No, the facts and information I was looking for could only be found as close to

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Designer Blogs

Falling Sky: Playing The Reconquest of Gaul (53 BC) Scenario

Do I enjoy Falling Sky? Very much indeed! What is the reason? First and foremost the theme, with Ancient Rome, Caesar, Gauls as main actors in this story. I love that part of human history and you do not have to convince me to play the game connected with that epoch. Then, we have a

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After Action Report

The Last Hundred Yards Ladder Play #15 After Action Report: Mission 3.0 — “At Least it’s Quiet Here”

By Jochen Kehoe December 1944: Corporal Cecil Hannaford was not happy. As the assistant squad leader in the 3rd Platoon, A Company, 110th Infantry Regiment, he had just learned that his platoon had been ordered to leave the warm, safe shelter of their buildings in Heinerscheid to set up a roadblock nearly a mile away

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After Action Report

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 5 — On the Hiring and Care of “Wizards”

By Ed Ostermeyer, Master Engineer (Grade 2) Hello again, young Inventor. With your new knowledge of the materials and mechanisms that will make up your Marvel of the Age it is now time to discuss the hiring and care of the Mechanics, the “wizards” who will assemble the parts and mechanisms into the whole. In

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Designer Blogs

Cross Bronx Expressway: Picking up the Pieces

A challenge (and sometimes a critique) of historical games that cover modern topics is that the story does not always end when the game does. Current events have a way of framing these games in a new light, as the circumstances continue to change and new information about them is revealed. Cross Bronx Expressway is

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Designer Blogs

The Powers of Baltic Empires — Sweden

This is the first article in a series where I will present each of the five powers of Baltic Empires in turn. I am starting with Sweden as that is the power that will likely be most familiar to players of GMT´s other games set in the Baltic region during this period (1558-1721), such as

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Designer Blogs

Musket & Pike Battle Series Dual Pack Development Update

Those following the progress of the Musket & Pike Battle Series (MPBS) Dual Pack on P500 will have noted that the game has progressed into the “Made the Cut – In Art and Final Development” category. Many are asking for some peeks at the new artwork, and I wanted to give an update to the

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Designer Blogs, Development Updates

I, Napoleon: A Brief Look At How It Works

Though inspired by the game Legion of Honor, I, Napoleon can also trace its origin to the line of solo narrative games that begins with B-17 Queen of the Skies and runs through the designs of Greg Smith such as The Hunters. It is a game where you are put in the shoes of an

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Designer Blogs

Infernal Machine: The Inventor’s Vade Mecum (Nautica ed.) Part 4 — Installing Dread and Destruction

By Ed Ostermeyer, Master Engineer (Grade 2) Last time, your Inventor’s Vade Mecum handbook supplied you with information on the different materials and mechanisms available right now to make your dream of an underwater wonder a reality. Today, we will discuss how to give that underwater wonder of yours its aura of dread and destruction.

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Designer Blogs
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