Cross Bronx Expressway: Positioning Players in the Bronx

Asymmetric game design often lives and dies on the way players relate to their positions, frequently expressed through factions. In historical simulations, the faction design provides a framework through which players can execute their strategies. When done well the strategic choices presented to them create a decision space which mirrors the history, or at least […]

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Designer Blogs

The British Way: Cyprus

In this article, we will conclude our coverage of the games in The British Way by overviewing the British emergency in Cyprus from 1955 to 1959. Cyprus is probably the easiest game in the pack to learn for those new to the COIN series, but will offer a drastically different experience for COIN veterans due

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Designer Blogs

Playing Hitler’s Reich Solo: A Suggested Variant

Introduction by Hitler’s Reich Co-Designer Fred Schachter: An admonition of my fellow Hitler’s Reich design partner Mark McLaughlin and myself, for every GMT game we’ve worked or are working on, is to encourage players to feel free to modify a game if it enhances their enjoyment of it. Our refrain of “Hey, it’s your game!” has

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Scenarios/Variants, Solitaire Systems

The Last Hundred Yards Ladder Play After Action Report: Mission 8 — Black Cat Blues

Below you will find the fourth in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first three articles in this series here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook page or on BGG.

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After Action Report

Winston Churchill Through the Lens of Mark Herman’s Churchill

Below you will find another fantastic article from Clio’s Board Games, this time discussing Winston Churchill through the lens of GMT’s Churchill. You can also find this article on Clio’s blog. Enjoy! -Rachel

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Inside the Game as History

War or Diplomacy? The Struggle Between the Wargamer vs Eurogamer Soul in the Design and Development of Congress of Vienna

Introduction by Congress of Vienna Assistant Designer & Editor – Fred Schachter:This article is appearing after conclusion of an InsideGMT article series, a Standard Game After-Action-Report (AAR) of one of Congress of Vienna’s Scenarios, “The Clash of Armies”, which starts in August 1813 and runs through the end of that fateful year which encompasses many

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Designer Blogs

The Last Hundred Yards Ladder Play After Action Report: Mission 13.0 — Bridge 10

Below you will find the third in a series of After Action Report articles written by players participating in The Last Hundred Yards ladder play on BGG. You can find the first two articles in this series here and here. If you would like to participate in the LHY ladder play, please contact Mark Buetow through the LHY Facebook

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After Action Report

18 India: Mitigating Randomness (Part 2)

In the previous InsideGMT article, we shared how 18 India mitigates the randomness of the initial distribution of certificates in Francis Tresham’s 1829 Mainline. In this issue, we will discuss another mechanic tweak that further decreases the randomness found in 1829 Mainline while maintaining its unique fun.

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Designer Blogs

“No Plan Survives Contact”: Playing Labyrinth: The Awakening (Part 2)

Below you will find the second in a four part article series from Elihu Feustel featuring a Labyrinth: The Awakening turn-by-turn playthrough. If you would like to read the first part in the series, that can be found here. Enjoy!

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After Action Report
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